You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
<description>Gives the camera tracking capabilities.
3
+
<name>Follow Me!</name>
4
+
<author>Fluffy</author>
5
+
<packageId>Fluffy.FollowMe</packageId>
6
+
<description>Gives the camera tracking capabilities.
7
7
8
-
<size=24>Features</size>
9
-
Press the ‘Home’ key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them (including furniture and plants - but they tend to not move much). Alternatively, you can click with the middle mouse button on colonists in the Colonist Bar on top of the screen to toggle following.
8
+
<size=28>Features</size>
10
9
11
-
<b>Does not require a new save game</b>
12
-
Can safely be enabled/disabled in ongoing saves.
13
-
14
-
<size=24>Contributors</size>
15
-
16
-
SkullyWag: Help with/nagging about updates
17
-
Raccoon: German translation
18
-
AlexSchrod: Screen edge & Camera jump detection
19
-
duduluu: Chinese translations
20
-
Proxyer: Japanese Translation
21
-
Oleksii Bespalov: Fix bug in settings persistance
22
-
Jorge Martínez: Spanish translations
23
-
xProtosx: Russian translation
10
+
Press the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them (including furniture and plants - but they tend to not move much). Alternatively, you can click with the middle mouse button on colonists in the Colonist Bar on top of the screen to toggle following.
|The keybindings for following and cinematic cameras are now much more configurable. Look for them in Follow Me!'s options page. Click the curent binding to change it, and you can now also use modifier keys (Alt, Shift, etc.) as well as mouse buttons!
11
+
|Note that existing keybindings for Follow Me! have been reset to the default 'Home' to toggle following, and 'End' to loop over Cinematic Cameras.
Press the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them (including furniture and plants - but they tend to not move much). Alternatively, you can click with the middle mouse button on colonists in the Colonist Bar on top of the screen to toggle following.
Proxyer: [Update Japanese Translation for 4.8.94 (#34)](https://github.com/fluffy-mods/FollowMe/commit/3a95353), [Pull request: Update Japanese Translation for v4.5.90 (#29)](https://github.com/fluffy-mods/FollowMe/commit/65c0025), [Update Japanese Translation for v3.4.71 (#24)](https://github.com/fluffy-mods/FollowMe/commit/17d5289), [Update Japanese translation](https://github.com/fluffy-mods/FollowMe/commit/bda44d8), [Japanese Translation](https://github.com/fluffy-mods/FollowMe/commit/6e9507f)
10
+
xProtosx: [Add Russian Language (#27)](https://github.com/fluffy-mods/FollowMe/commit/0f8f7b1)
11
+
Jorge Martínez: [Added Spanish and Latin Spanish translations (#25)](https://github.com/fluffy-mods/FollowMe/commit/4e32b03)
All original code in this mod is licensed under the [MIT license](https://opensource.org/licenses/MIT). Do what you want, but give me credit.
30
29
All original content (e.g. text, imagery, sounds) in this mod is licensed under the [CC-BY-SA 4.0 license](http://creativecommons.org/licenses/by-sa/4.0/).
31
30
32
-
Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [GitHub](https://github.com/fluffy-mods/FollowMe/), so license information in the source code is preserved.
31
+
Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [GitHub](https://github.com/fluffy-mods/FollowMe/), so license information in the source code is preserved.
0 commit comments