diff --git a/src/content/platform-integration/web/web-images.md b/src/content/platform-integration/web/web-images.md
index ff5954ccc2..5222385837 100644
--- a/src/content/platform-integration/web/web-images.md
+++ b/src/content/platform-integration/web/web-images.md
@@ -4,13 +4,16 @@ short-title: Web images
 description: Learn how to load and display images on the web.
 ---
 
-The web supports the standard [`Image`][] widget to display images.
+The web supports the standard [`Image`][] widget and the more 
+advanced [`dart:ui/Image`][] class (where more fine-grained control 
+is needed to display images).
 However, because web browsers are built to run untrusted code safely,
 there are certain limitations in what you can do with images compared
 to mobile and desktop platforms. This page explains these limitations
 and offers ways to work around them.
 
 [`Image`]: {{site.api}}/flutter/widgets/Image-class.html
+[`dart:ui/Image`]: {{site.api}}/flutter/dart-ui/Image-class.html
 
 :::note
 For information on how to optimize web loading speed,
@@ -20,32 +23,13 @@ check out the (free) article on Medium,
 [article]: {{site.flutter-medium}}/best-practices-for-optimizing-flutter-web-loading-speed-7cc0df14ce5c
 :::
 
-
 ## Background
 
-This section summarizes the technologies available
-across Flutter and the web,
-on which the solutions below are based on.
-
-### Images in Flutter
-
-Flutter offers the [`Image`][] widget as well as the low-level
-[`dart:ui/Image`][] class for rendering images.
-The `Image` widget has enough functionality for most use-cases.
-The `dart:ui/Image` class can be used in
-advanced situations where fine-grained control
-of the image is needed.
-
-[`dart:ui/Image`]: {{site.api}}/flutter/dart-ui/Image-class.html
-
-### Images on the web
-
-The web offers several methods for displaying images.
-Below are some of the common ones:
+The web offers several methods for displaying images:
 
-- The built-in [`<img>`][] and [`<picture>`][] HTML elements.
-- The [`drawImage`][] method on the [`<canvas>`][] element.
-- Custom image codec that renders to a WebGL canvas.
+- The built-in [`<img>`][] and [`<picture>`][] HTML elements
+- The [`drawImage`][] method on the [`<canvas>`][] element
+- Custom image codec that renders to a WebGL canvas
 
 Each option has its own benefits and drawbacks.
 For example, the built-in elements fit nicely among
@@ -69,72 +53,50 @@ hardware-acceleration.
 [`drawImage`]: https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/drawImage
 [`<canvas>`]: https://developer.mozilla.org/docs/Web/HTML/Element/canvas
 
-### Cross-Origin Resource Sharing (CORS)
+## Cross-Origin Resource Sharing (CORS)
 
-[CORS][] is a mechanism that browsers use to control
-how one site accesses the resources of another site.
-It is designed such that, by default, one web-site
-is not allowed to make HTTP requests to another site
-using [XHR][] or [`fetch`][].
-This prevents scripts on another site from acting on behalf
-of the user and from gaining access to another
+[CORS][] is a mechanism that browsers use to control how
+one site accesses the resources of another site. It is
+designed such that, by default, one web-site is not
+allowed to make HTTP requests to another site using
+[XHR][] or [`fetch`][].  
+This prevents scripts on another site from acting on
+behalf of the user and from gaining access to another
 site's resources without permission.
 
-When using `<img>`, `<picture>`, or `<canvas>`,
-the browser automatically blocks access to pixels
-when it knows that an image is coming from another site
-and the CORS policy disallows access to data.
+On the web, Flutter renders apps using the CanvasKit
+or skwasm (when using Wasm) renderers. These both rely
+on WebGL. WebGL requires access to the raw image data
+(bytes) in order to be able to render the image.
+Therefore, images must only come from servers that
+have a CORS policy configured to work with the domain
+that serves your application.
+
+:::note   
+For more information about web renderers, see
+[Web renderers][].
+:::
+
+:::version-note
+The HTML web renderer has fewer CORS limitations, but does
+not support the full feature set as the WebGL renderers do.
 
-WebGL requires access to the image data in order
-to be able to render the image. Therefore,
-images to be rendered using WebGL must only come from servers
-that have a CORS policy configured to work with
-the domain that serves your application.
+The HTML renderer will be deprecated and removed in a 
+future Flutter version. Therefore, the HTML method to render
+images using `<img>` & `<picture>` elements will no longer be
+applicable to Flutter (without a platform view).
+:::
 
 [CORS]: https://developer.mozilla.org/docs/Web/HTTP/CORS
 [XHR]: https://developer.mozilla.org/docs/Web/API/XMLHttpRequest
 [`fetch`]: https://developer.mozilla.org/docs/Web/API/Fetch_API/Using_Fetch
-
-### Flutter renderers on the web
-
-Flutter offers a choice of two renderers on the web:
-
-**CanvasKit**
-: Uses WebGL to render UI, and therefore
-  requires access to the pixels of the image.
-
-**HTML**
-: Uses a combination of HTML, CSS, Canvas 2D, and SVG to render UI.
-  It uses the `<img>` element to render images.
-
-Because the HTML renderer uses the `<img>`
-element it can display images from
-arbitrary sources. However,
-this places the following limitations on what you
-can do with them:
-
-* Limited support for [`Image.toByteData`][].
-* No support for [`OffsetLayer.toImage`][] and
-  [`Scene.toImage`][].
-* No access to frame data in animated images
-  ([`Codec.getNextFrame`][],
-  `frameCount` is always 1, `repetitionCount` is always 0).
-* No support for `ImageShader`.
-* Limited support for shader effects that can be applied to images.
-* No control over image memory (`Image.dispose` has no effect).
-  The memory is managed by the browser behind-the-scenes.
-
-The CanvasKit renderer implements Flutter's image API fully.
-However, it requires access to image pixels to do so,
-and is therefore subject to the CORS policy.
-
-[`Image.toByteData`]: {{site.api}}/flutter/dart-ui/Image/toByteData.html
-[`OffsetLayer.toImage`]: {{site.api}}/flutter/rendering/OffsetLayer/toImage.html
-[`Scene.toImage`]: {{site.api}}/flutter/dart-ui/Scene/toImage.html
-[`Codec.getNextFrame`]: {{site.api}}/flutter/dart-ui/Codec/getNextFrame.html
+[Web renderers]: /platform-integration/web/renderers
 
 ## Solutions
 
+There are multiple solutions to workaround CORS restrictions
+in Flutter.
+
 ### In-memory, asset, and same-origin network images
 
 If the app has the bytes of the encoded image in memory,
@@ -142,23 +104,14 @@ provided as an [asset][], or stored on the
 same server that serves the application
 (also known as _same-origin_), no extra effort is necessary.
 The image can be displayed using
-[`Image.memory`][], [`Image.asset`][], and [`Image.network`][]
-in both HTML and CanvasKit modes.
+[`Image.memory`][], [`Image.asset`][], or [`Image.network`][].
 
 [asset]: /ui/assets/assets-and-images
 [`Image.memory`]: {{site.api}}/flutter/widgets/Image/Image.memory.html
 [`Image.asset`]: {{site.api}}/flutter/widgets/Image/Image.asset.html
 [`Image.network`]: {{site.api}}/flutter/widgets/Image/Image.network.html
 
-### Cross-origin images
-
-The HTML renderer can load cross-origin images
-without extra configuration.
-
-CanvasKit requires that the app gets the bytes of the encoded image.
-There are several ways to do this, discussed below.
-
-#### Host your images in a CORS-enabled CDN.
+### Host images in a CORS-enabled CDN
 
 Typically, content delivery networks (CDN)
 can be configured to customize what domains
@@ -169,7 +122,7 @@ header in the `firebase.json` file.
 
 [custom-header]: {{site.firebase}}/docs/hosting/full-config#headers
 
-#### Lack control over the image server? Use a CORS proxy.
+### Use a CORS proxy if you have no control over the origin server
 
 If the image server cannot be configured to allow CORS
 requests from your application,
@@ -189,13 +142,11 @@ Examples:
 [CloudFlare Workers]: https://developers.cloudflare.com/workers/examples/cors-header-proxy
 [Firebase Functions]: {{site.github}}/7kfpun/cors-proxy
 
-#### Use `<img>` in a platform view.
+### Use a HTML platform view
 
-Flutter supports embedding HTML inside the app using
+If none of the other solutions work for your app, Flutter
+supports embedding raw HTML inside the app using
 [`HtmlElementView`][].  Use it to create an `<img>`
 element to render the image from another domain.
-However, do keep in mind that this comes with the
-limitations explained in [Flutter renderers on the web][].
 
 [`HtmlElementView`]: {{site.api}}/flutter/widgets/HtmlElementView-class.html
-[Flutter renderers on the web]: #flutter-renderers-on-the-web