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Please Note: This form is the minimum required information for submitting bugs. Removing this form may lead to your issue being closed until it is completed.
Platform / OS / Hardware:
Retroarch Kaillera 1.16.0K0
Windows 11
HP zBook G1 i7 4700 quadro k610
Github hash:
Description of the Issue
Flycast core works wonderfully on the Retroarch Kaillera netplay fork. Unfortunately , when in an online game, the analog stick is completely disabled. And if you press L or R triggers, it will affect the analog stick. D-pad and face buttons work just fine on netplay. Here is a quick video of the issue. When offline, everything functions as it should. The problem only happens when playing online. https://www.youtube.com/watch?v=txycjpYDG60
Debugging Steps Tested
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Logs Gathered
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We think it may be a general retroarch issue. I'm sorry. I am new to this. Another player on the forums said they had different results using an older version of the flycast core (but still had similar problems). This was behind my reasoning in thinking it may be a core problem. I will post to retroarch github. We are just so hungry for Rush 2049 netplay that doesn't involve Parsec or GGPO rolback lag (when using analog set to full). We all prefer to play with a set input delay on kaillera.
Yup, last time we spoke with him, he said it was a general RA issue most likely but we will keep the pressure on. Feel free to delete this thread. Or do I have to close it?
Please Note: This form is the minimum required information for submitting bugs.
Removing this form may lead to your issue being closed until it is completed.
Platform / OS / Hardware:
Retroarch Kaillera 1.16.0K0
Windows 11
HP zBook G1 i7 4700 quadro k610
Github hash:
Description of the Issue
Flycast core works wonderfully on the Retroarch Kaillera netplay fork. Unfortunately , when in an online game, the analog stick is completely disabled. And if you press L or R triggers, it will affect the analog stick. D-pad and face buttons work just fine on netplay. Here is a quick video of the issue. When offline, everything functions as it should. The problem only happens when playing online.
https://www.youtube.com/watch?v=txycjpYDG60
Debugging Steps Tested
Logs Gathered
Screenshots
https://www.youtube.com/watch?v=txycjpYDG60
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