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That is a good idea. Currently I've been using my "choppy" software to do it after creating the mesh with hmm: https://github.com/fogleman/choppy (of course in these cases, the mask is all in the lowest areas of the mesh)
The trick is figuring out how to triangulate the mesh with a mask.
Hi, thanks for this wonderful utility.
And is there any plan to add mask support? This can be used to generate models of areas with non-rectangular boundaries.
Thanks!
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