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box2dmotorjoint.h
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#ifndef BOX2DMOTORJOINT_H
#define BOX2DMOTORJOINT_H
/*
* box2dmotorjoint.h
* Copyright (c) 2011 Joonas Erkinheimo <[email protected]>
* Copyright (c) 2011 Markus Kivioja <[email protected]>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2djoint.h"
#include <Box2D.h>
class b2World;
class b2MotorJoint;
class Box2DMotorJoint : public Box2DJoint
{
Q_OBJECT
Q_PROPERTY(QPointF linearOffset READ linearOffset WRITE setLinearOffset NOTIFY linearOffsetChanged)
Q_PROPERTY(float angularOffset READ angularOffset WRITE setAngularOffset NOTIFY angularOffsetChanged)
Q_PROPERTY(float maxForce READ maxForce WRITE setMaxForce NOTIFY maxForceChanged)
Q_PROPERTY(float maxTorque READ maxTorque WRITE setMaxTorque NOTIFY maxTorqueChanged)
Q_PROPERTY(float correctionFactor READ correctionFactor WRITE setCorrectionFactor NOTIFY correctionFactorChanged)
public:
explicit Box2DMotorJoint(QObject *parent = 0);
~Box2DMotorJoint();
QPointF linearOffset() const;
void setLinearOffset(const QPointF & linearOffset);
float angularOffset() const;
void setAngularOffset(const float angularOffset);
float maxForce() const;
void setMaxForce(const float maxForce);
float maxTorque() const;
void setMaxTorque(const float maxTorque);
float correctionFactor() const;
void setCorrectionFactor(const float correctionFactor);
void nullifyJoint();
void createJoint();
void cleanup(b2World *world);
b2Joint *joint() const;
signals:
void linearOffsetChanged();
void angularOffsetChanged();
void maxForceChanged();
void maxTorqueChanged();
void correctionFactorChanged();
private:
b2MotorJointDef mMotorJointDef;
b2MotorJoint *mMotorJoint;
};
#endif // BOX2DMOTORJOINT_H