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Triggering via some channel data #16
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The problem is that the default implementation of The "solution" is to rewrite "rainbow" itself to work in smaller steps. Instead of "blocking" and doing its own internal rainbow-loop, it should be rewritten to always only update a single step on each calling, so that you can call it from the main- (Pseudocode)
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Ok .. so if I rewrite effects it can be done in this soft .... to make some effects only by triggerring some addreses ?? ... like Mtong do that ?? His effects are very cool .. but his soft hangs very...very often ... :( |
I have no idea who "Mtong" is, but: I do it like this:
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Here is what Mtong is :) Will try do it your way...hope it can be done by me :) |
Hi ...
I'm trying to trigger some actions via setting in script something like that
if (e131.universe == 14) { if (e131.data[1] > 1 && e131.data[1] < 10) { rainbow(e131.data[9]); }
But when this action start runnig I lost control and cannot get back to previous state.
In artnetwifi script there is
artnet.read();
which added tovoid rainbow
still listen incoming packets and let me control the node. Is there any similar method to do with your library ??The text was updated successfully, but these errors were encountered: