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Disable native marquee when dragging crosshair #4
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What do you mean with “too heavy-handed”? Perhaps I don’t fully understand the idea. I noticed the selection marquee problem as well, and have outlined possible ideas in the (slightly longer) commit message here: 4c8419b |
Oh, I think I understand it now. It is true – the only thing you’d do when Lock Center is unchecked, is editing the center. So deactivating the marquee definitely makes sense (no idea how). |
You could temporarily save the user's default
The only reason I bring up the point selection is that one might be confused if they—in the process of choosing the location of the center—has invisibly selected points in the glyph. No idea if there's a way to temporarily disable the ability to select points with a marquee. |
But yeah if there's a way to actually disable the marquee—not just visually—two birds, one stone. |
- UI has been reorganized. - Number fields are now arrow-accessible. - Quick-align convenience buttons are now there. - Marquee is still present for now (some native functions seem buggy), but doesn't select anything if you're dragging the crosshair. frankrolf#4 - Added circle into crosshair to give a sense of mass and click tolerance for dragging (it's now draggable, and not bound to cursor always). Also it's now present in the preview layer, because it's draggable then too. frankrolf#3 - Rotator can be opened anyime, agnostic to any glyph editor window, but only acts on one glyph editor window at a time. - Changing values in the UI instantly changes preview. - User defaults are easily stored by EZUI
When Lock Center is not checked, it seems the only interaction it makes sense to have with the glyph is to set the center. Is this too heavy-handed/intrusive of an idea? Not sure.
P.S. Loving these updates!
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