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Add another set of stats to enemy tag to replicate in-game behavior of ModifyAttackData, where buffs are applied to the actual hit rather than the character itself.
Doing this allows adding buffs in a way that prevents recursive behavior, and closer matches how the game calculates things
The text was updated successfully, but these errors were encountered:
Add another set of
stats
toenemy
tag to replicate in-game behavior of ModifyAttackData, where buffs are applied to the actual hit rather than the character itself.Doing this allows adding buffs in a way that prevents recursive behavior, and closer matches how the game calculates things
The text was updated successfully, but these errors were encountered: