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HeXen II - .effects field differences #219

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eukara opened this issue Aug 26, 2023 · 0 comments
Open

HeXen II - .effects field differences #219

eukara opened this issue Aug 26, 2023 · 0 comments
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enhancement New feature or request HeXen II Anything related to HeXen II, addons, and mods for said game

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@eukara
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eukara commented Aug 26, 2023

image

Certain effects appear different in FTEQW than they do in HeXen II.

rendertest.zip

Here's a map with an array of golem models that get their .effects field refreshed every 4 seconds (so you can have a chance to see EF_MUZZLEFLASH fade etc.)

Tested in both 1.11 and Hammer of Thyrion (they look identical there as well)

@eukara eukara added enhancement New feature or request HeXen II Anything related to HeXen II, addons, and mods for said game labels Aug 26, 2023
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Labels
enhancement New feature or request HeXen II Anything related to HeXen II, addons, and mods for said game
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