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addon_config.mk
executable file
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addon_config.mk
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# All variables and this file are optional, if they are not present the PG and the
# makefiles will try to parse the correct values from the file system.
#
# Variables that specify exclusions can use % as a wildcard to specify that anything in
# that position will match. A partial path can also be specified to, for example, exclude
# a whole folder from the parsed paths from the file system
#
# Variables can be specified using = or +=
# = will clear the contents of that variable both specified from the file or the ones parsed
# from the file system
# += will add the values to the previous ones in the file or the ones parsed from the file
# system
#
# The PG can be used to detect errors in this file, just create a new project with this addon
# and the PG will write to the console the kind of error and in which line it is
meta:
ADDON_NAME = ofxSharedMemory
ADDON_DESCRIPTION = Shared Memory addon for openFrameworks, using kyr0/libsharedmemory
ADDON_AUTHOR = Fumiya Funatsu
ADDON_TAGS = "utility"
ADDON_URL = https://github.com/funatsufumiya/ofxSharedMemory
common:
# dependencies with other addons, a list of them separated by spaces
# or use += in several lines
# ADDON_DEPENDENCIES =
# include search paths, this will be usually parsed from the file system
# but if the addon or addon libraries need special search paths they can be
# specified here separated by spaces or one per line using +=
# ADDON_INCLUDES =
# any special flag that should be passed to the compiler when using this
# addon
# ADDON_CFLAGS =
# any special flag that should be passed to the linker when using this
# addon, also used for system libraries with -lname
# ADDON_LDFLAGS =
# linux only, any library that should be included in the project using
# pkg-config
# ADDON_PKG_CONFIG_LIBRARIES =
# osx/iOS only, any framework that should be included in the project
# ADDON_FRAMEWORKS =
# source files, these will be usually parsed from the file system looking
# in the src folders in libs and the root of the addon. if your addon needs
# to include files in different places or a different set of files per platform
# they can be specified here
# ADDON_SOURCES =
# ADDON_SOURCES_EXCLUDE = src/EngineVk.cpp
# some addons need resources to be copied to the bin/data folder of the project
# specify here any files that need to be copied, you can use wildcards like * and ?
# ADDON_DATA =
# when parsing the file system looking for libraries exclude this for all or
# a specific platform
# ADDON_LIBS_EXCLUDE =
linux64:
linux:
linuxarmv6l:
#ADDON_CFLAGS += -DOFXIMGUI_DEBUG
#ADDON_CFLAGS += -DIMGUI_IMPL_OPENGL_ES2
#ADDON_CFLAGS += -DIMGUI_IMPL_OPENGL_ES3
#ADDON_CFLAGS += -DUSE_PI_LEGACY
#ADDON_LDFLAGS += -lGL
linuxarmv7l:
#ADDON_CFLAGS += -DOFXIMGUI_DEBUG
#ADDON_CFLAGS += -DIMGUI_IMPL_OPENGL_ES2
#ADDON_CFLAGS += -DIMGUI_IMPL_OPENGL_ES3
#ADDON_CFLAGS += -DUSE_PI_LEGACY
msys2:
android/armeabi:
android/armeabi-v7a:
ios:
# osx/iOS only, any framework that should be included in the project
#ADDON_CFLAGS += -DIMGUI_IMPL_OPENGL_ES2
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_opengl2.cpp
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_opengl2.h
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_opengl3.cpp
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_opengl3.h
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_glfw.cpp
# ADDON_SOURCES_EXCLUDE += libs/imgui/backends/imgui_impl_glfw.h
# ADDON_SOURCES_EXCLUDE += src/EngineGLFW.cpp
# ADDON_SOURCES_EXCLUDE += src/EngineGLFW.h