- {VIDEO} Mike Acton on "Data-Oriented Design and C++" & @HandmadeCon
- {VIDEO} Jason Jurecka “Game engine using STD C++ 11"
- {VIDEO} Nicolas Fleury "C++ in Huge AAA Games"
- {VIDEO} Jeff Preshing "How Ubisoft Develops Games for Multicore"
- SDL - low level, cross-platform media development library
- SFML framework
- Game Dev Conundrums by Tristan Cartledge
- C++ Game Tutorials
- Writing a Game Engine in 2017
- Xenko - Open Source Game Engine
- Handmade Hero - The Development of a Game Engine
- Godot - Open Source Game Engine
- A Trip Down The LoL Graphics Pipeline
- Guy Somberg
- {VIDEO} Timur Doumler “C++ in the Audio Industry”
- The Audio Programming Book (MIT Press)
- an Audio Programming Primer
- {VIDEO} Bridging the Gap Between Your Audio Engine and Your Game
- {VIDEO} Programming and Audio code talks
- Mega Nerd Audio & C++ resources
- SDL
- Audio Programming articles in the Game Programming Gems series
- The Audio Processing Dog House
- Intro to Audio Programming, Part 1
- Real-time audio programming 101
- introduction digital signal processing
- introduction digital signal processing
- Convolution Techniques
- CIRCLES, SINES, AND SIGNALS - A DSP Primer
- generative audio cheat sheet
- Audio Style Transfer
- Pink Noise Generation in depth
- Maximilian dsp Library
- WDL audio framework by COCKOS
- Allegro Audio Library
- libsoundio - Cross Platform Audio IO
- SoLoud Audio Engine
- Superpowered Audio Engine
- cAudio 3D Audio Engine with OpenAL
- kowalski Audio Engine
- JUCE Framework Tutorials
- OpenAL
- PulseAudio under the hood
- PortAudio Library
- RtAudio Library
- libao library
- Libsndfile library
- Essentia audio analysis and synthesis
- Xiph audio codec library (FLAC, Speex and Vorbis)
- {VIDEO} Effective CMake
- Catch - modern test framework
- CMake
- Premake - build configuration
- Code::Blocks - cross platform IDE
- GENie project generation
- Cello - higher level programming in C
- The safe C++ Library
- zlib compression library
- SHMALL - SimpleHeapMemoryALLocator
- nflibs - utility libraries
- Junction - concurrent data structures in C++
- utfcpp - UTF8 library
- pubxml library
- OpenFrameworks
- sol 1 - C++ Lua wrapper
- sol 2 - C++ Lua wrapper
- Electronic Arts Standard Template Library
- Lullaby - C++ libraries VR & AR
- NASA Coding Standards
- C++ Language Quick Guide
- C++ Best Practices
- Google C++ style guide
- CERT C++ coding standard
- C++ Core Guidelines
- How to program in C++
- Programming in C
- Beautiful Native Libraries - a design guide
- C++ community and resources
- Brief overview of C++ in one video
- {VIDEO} Hourglass Interfaces for C++ APIs
- About memory reclamation
- An Introduction to Reflection in C++
- Principles of C Programming
- Render Pipelines design in C++
- Modern C++ and Lisp Programming Style
- How to Write Portable C Without Complicating Your Build
- Elias Daler's old and new blogs
- CPP Cast
- Algo Wiki - C++
- C++ Tutorial Series
- C++ STL Tutorial Series
- The Care and Feeding of C++'s Dragons
- Welcome to the Jungle - On Mutithreading
- C or C++ for my game engine?