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re-cn.json
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re-cn.json
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{
"PF2E": {
"AttackEffects": {
"KnockProne": "命中时,目标会被击至@UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{倒地}。",
"DropWeapon": "该生物放下了持用的武器。",
"IgnoreConcealed": "该攻击无视@UUID[Compendium.pf2e.conditionitems.DmAIPqOBomZ7H95W]{隐蔽}状态。",
"IgnoreCover": "目标不会从较低的掩蔽中受益,并且在对抗攻击时标准掩蔽的AC加成会减少2点。",
"IncreasedCriticalChance": "如果攻击命中,并且该生物在d20掷骰中掷出19,则该攻击视为一次暴击。但如果19的结果是失手,就不会产生任何效果。",
"IncreasedReach5": "射程增加5尺",
"InterruptAction": "命中时,目标的动作会被打断。",
"ReduceHiddenCheck": "The DC of the flat check to target a @UUID[Compendium.pf2e.conditionitems.iU0fEDdBp3rXpTMC]{Hidden} creature is only @Check[type:flat|dc:5]."
},
"BattleForm": {
"Attack": {
"Antler": "鹿角",
"Beak": "喙",
"Beard": "须",
"Body": "躯体",
"BoneShard": "骨刺",
"Boot": "靴子",
"Branch": "枝杈",
"Claw": "爪击",
"CubeFace": "面触",
"Fangs": "尖牙",
"FireMote": "焰尘",
"Foot": "脚",
"Foreleg": "前肢",
"Gust": "狂风",
"HolyMace": "神圣硬头锤",
"Hoof": "蹄击",
"Horn": "角",
"Jaws": "噬咬",
"Leaf": "叶子",
"Leg": "腿",
"LightingLash": "闪电冲击",
"Mandibles": "颚齿",
"Moonbeam": "月光射线",
"PiercingHymn": "穿心圣歌",
"Pincer": "钳击",
"Pseudopod": "伪足",
"Rock": "岩石",
"Spikes": "尖刺",
"Spine": "刺",
"Stinger": "钉刺",
"Sunbeam": "阳炎射线",
"Tail": "尾巴",
"Talon": "爪",
"Tendril": "卷须",
"Tentacle": "触角",
"TentacleArm": "触手臂",
"Tongue": "吐舌",
"Trunk": "长鼻",
"Tusk": "獠牙",
"Vine": "藤蔓",
"WaterSpout": "喷水",
"Wave": "波涛",
"Wing": "翼击",
"Thorn": "棘刺",
"LavaFist": "熔岩拳",
"Thorns": "棘刺",
"Bite": "咬 Bite",
"Web": "蛛网",
"LightningLash": "闪电冲击"
},
"Note": {
"GrabbingTrunk": {
"Text": "你的长鼻攻击命中中型或更小体型的生物后可以将其@UUID[Compendium.pf2e.conditionitems.kWc1fhmv9LBiTuei]{攫抓 Grabbed}。如果你成功通过@UUID[Compendium.pf2e.actionspf2e.PMbdMWc2QroouFGD]{擒拿 Grapple}检定对抗你长鼻所攫抓的生物,则可以带着该生物一起移动。",
"Title": "鼻卷"
},
"Grab": "击中后你可以立即花费一个动作@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.Tkd8sH4pwFIPzqTr]{擒抱}目标",
"Shove": "你可以在攻击命中后立刻花费一个动作将目标推离5尺,如同成功的@UUID[Compendium.pf2e.actionspf2e.7blmbDrQFNfdT731]{推撞 Shove}动作一般"
},
"DaemonForm": {
"CeustodaemonDamageNote": "任何成功的噬咬或爪击都会造成额外的[[/r {1d6}]]{1d6点伤害},并且你会受到等量伤害"
},
"MonstrosityForm": {
"ShroudOfFlame": "火焰护罩"
},
"AngelForm": {
"DeafenedNote": "重击时@UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR]{耳聋}一轮"
},
"CosmicForm": {
"MoonNote": "目标陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 Stupefied 2},持续1轮。",
"SunNote": "目标陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩Dazzled},持续一轮。"
},
"OozeForm": {
"GelatinousCubeNote": "你的面触打击命中的生物必须成功通过一次@Check[type:fortitude|dc:resolve(@actor.attributes.spellDC.value)|traits:incapacitation]豁免,对抗你的法术DC,否则获得@UUID[Compendium.pf2e.conditionitems.dfCMdR4wnpbYNTix]{震慑 Stunned 1}(或者大失败时@UUID[Compendium.pf2e.conditionitems.6uEgoh53GbXuHpTF]{麻痹 Paralyzed}持续1轮);该豁免具有失能特征。"
},
"InsectForm": {
"SpiderWebNote": "一次成功的蛛网攻击会纠缠目标1轮,但不会造成伤害"
},
"AberrantForm": {
"GugSqueezeNote": "你的多关节可以让你适应狭小的空间,如同一个中型生物一样。"
},
"ElementEmbodied": {
"WaterPushPullNote": "附加@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl]{推离}或拉近10尺",
"AirPushNote": "附加@UUID[Compendium.pf2e.bestiary-ability-glossary-srd.t6cx9FOODmeZQNYl]{推离}10尺"
}
},
"BombNotes": {
"AcidFlask": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3d6[persistent,acid]]]以及[[/r (3[splash])[acid]]]{3点酸液溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3d6)[persistent,acid]]]以及[[/r (3}(3[splash])[acid]]]{3点酸液溅射伤害}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1d6[persistent,acid]]]以及[[/r (1[splash])[acid]]]{1点酸液溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1d6)[persistent,acid]]]以及[[/r (1[splash])[acid]]]{1点酸液溅射伤害}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4d6[persistent,acid]]]以及[[/r (4[splash])[acid]]]{4点酸液溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成 [[/r (2*4d6)[persistent,acid]]]以及 [[/r (4[splash])[acid]]]{4点酸液溅射伤害}。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2d6)[persistent,acid]]]以及[[/r (2[splash])[acid]]]{2点酸液溅射伤害}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2d6[persistent,acid]]]以及[[/r (2[splash])[acid]]]{2点酸液溅射伤害}。"
}
},
"AlchemistsFire": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3[persistent,fire]]]以及[[/r (3[splash])[fire]]]{3点火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3)[persistent,fire]]]以及[[/r (3[splash])[fire]]]{3点火焰溅射伤害}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1[persistent,fire]]]以及[[/r (1[splash])[fire]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1)[persistent,fire]]]以及[[/r (1[splash])[fire]]]伤害。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4[persistent,fire]]]伤害以及[[/r (4[splash])[fire]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4)[persistent,fire]]]伤害以及[[/r (4[splash])[fire]]]伤害。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2)[persistent,fire]]]伤害以及[[/r (2[splash])[fire]]]伤害。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2[persistent,fire]]]以及[[/r (2[splash])[fire]]]伤害。"
}
},
"FrostVial": {
"Major": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (4[splash])[cold]]]伤害,并且目标会受到15尺速度减值直至下回合结束(@UUID[Compendium.pf2e.equipment-effects.4G9qnI0oRyL6eKFQ]{效果: 上等霜冻瓶 })。"
},
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (3[splash])[cold]]]伤害,并且目标会受到10尺速度减值直至下回合结束(@UUID[Compendium.pf2e.equipment-effects.nJRoiSyd67eQ1dYj]{效果: 高等霜冻瓶 })。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (2[splash])[cold]]]伤害,并且目标会受到10尺速度减值直至下回合结束(@UUID[Compendium.pf2e.equipment-effects.dv0IKm5syOdP759w]{效果: 中等霜冻瓶 })。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (1[splash])[cold]]]伤害,并且目标会受到5尺速度减值直至下回合结束(@UUID[Compendium.pf2e.equipment-effects.RLsdvhmTh64Mmty9]{效果: 次等霜冻瓶 })。"
}
},
"BlightBomb": {
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3d4}[persistent,fire]]]以及[[/r (3[splash])[poison]]]伤害。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3d4[persistent,fire]]]以及[[/r (3[splash])[poison]]]伤害。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成 [[/r 1d4[persistent,poison]]]伤害以及[[/r (1[splash])[poison]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成 [[/r (2*1d4)[persistent,poison]]]以及[[/r (1[splash])[poison]]]伤害。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4d4[persistent,poison]]]以及[[/r (4[splash])[poison]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4d4)[persistent,poison]]]以及[[/r (4[splash])[poison]]]伤害。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2d4[persistent,poison]]]以及[[/r (2[splash])[poison]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2d4)[persistent,poison]]]以及[[/r (2[splash])[poison]]]伤害。"
}
},
"BottledLightning": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (3[splash])[electricity]]]伤害且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{措手不及 Flat-Footed}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (1[splash])[electricity]]]伤害且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{措手不及 Flat-Footed}。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (2[splash])[electricity]]]伤害且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{措手不及 Flat-Footed}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (4[splash])[electricity]]]伤害且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.AJh5ex99aV6VTggg]{措手不及 Flat-Footed}。"
}
},
"CrystalShards": {
"Major": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (6[splash])[piercing]]]伤害,并且飞溅物会在水平面上形成@UUID[Compendium.pf2e.equipment-srd.7fSnvJ2xoSfa6JXD]{铁蒺藜}一样的晶体,并在垂直面上创造立足点,为下一次用于攀爬的运动检定提供+3的物品加值。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (4[splash])[piercing]]]伤害,并且飞溅物会在水平面上形成@UUID[Compendium.pf2e.equipment-srd.7fSnvJ2xoSfa6JXD]{铁蒺藜}一样的晶体,并在垂直面上创造立足点,为下一次用于攀爬的运动检定提供+1的物品加值。"
},
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (5[splash])[piercing]]]伤害,并且飞溅物会在水平面上形成@UUID[Compendium.pf2e.equipment-srd.7fSnvJ2xoSfa6JXD]{铁蒺藜}一样的晶体,并在垂直面上创造立足点,为下一次用于攀爬的运动检定提供+2的物品加值。"
}
},
"DreadAmpoule": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[mental]]]伤害以及目标陷入@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧1} (重击时为@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧2} )。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[mental]]]伤害以及目标陷入@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧1} (重击时为@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧2} )。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[mental]]]伤害以及目标陷入@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧1} (重击时为@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧2} )。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[mental]]]伤害以及目标陷入@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧1} (重击时为@UUID[Compendium.pf2e.conditionitems.TBSHQspnbcqxsmjL]{惊惧2} )。"
}
},
"DwarvenDaisy": {
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (1[splash])[fire]]]伤害,并且目标必须通过成功的@Check[type:fortitude|dc:16|traits:damaging-effect|showDC:all]豁免否则陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}一轮。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹造成[[/r (2[splash])[fire]]]伤害,并且目标必须通过成功的@Check[type:fortitude|dc:18|traits:damaging-effect|showDC:all]豁免否则陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}一轮。"
}
},
"GhostCharge": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[positive]]]伤害,并且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{力竭 2}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[positive]]]伤害,并且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{力竭 1}。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[positive]]]伤害,并且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{力竭 1}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[positive]]]伤害,并且目标直至你下回合开始陷入@UUID[Compendium.pf2e.conditionitems.MIRkyAjyBeXivMa7]{力竭 1}。"
}
},
"JunkBomb": {
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3)[bleed]]]伤害以及[[/r (3[splash])[slashing]]]伤害。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3[bleed]]]以及[[/r (3[splash])[slashing]]]伤害。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1[bleed]]]伤害以及[[/r (1[splash])[slashing]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1)[bleed]]]以及[[/r (1[splash])[slashing]]]伤害。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4[bleed]]]以及[[/r (4[splash])[slashing]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4)[bleed]]]以及[[/r (4[splash])[slashing]]]伤害。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2[bleed]]]以及[[/r (2[splash])[slashing]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2)[bleed]]]以及[[/r (2[splash])[slashing]]]伤害。"
}
},
"MudBomb": {
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[bludgeoning]]]伤害。目标直到你的下回合开始陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[bludgeoning]]]伤害。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[bludgeoning]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[bludgeoning]]]伤害。目标直到你的下回合开始陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[bludgeoning]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[bludgeoning]]]伤害。目标直到你的下回合开始陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[bludgeoning]]]伤害。目标直到你的下回合开始陷入@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[bludgeoning]]]伤害。"
}
},
"NecroticBomb": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[negative]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[negative]]]伤害,并目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 3}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[negative]]]伤害。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[negative]]]伤害,并目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 1}。"
},
"Major": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[negative]]]伤害,并目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 4}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[negative]]]伤害。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[negative]]]伤害,并目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 2}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[negative]]]伤害。"
}
},
"PerniciousSporeBomb": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3d4[persistent,piercing]]]以及[[/r (3[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3d4)[persistent,piercing]]]以及[[/r (3[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1d4[persistent,piercing]]]以及[[/r (1[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1d4)[persistent,piercing]]]以及[[/r (1[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。"
},
"Major": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4d4)[persistent,piercing]]]以及[[/r (4[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成一分钟的困难地形。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4d4[persistent,piercing]]]以及[[/r (4[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成一分钟的困难地形。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2d4[persistent,piercing]]]以及[[/r (2[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2d4)[persistent,piercing]]]以及[[/r (2[splash])[poison]]]伤害。同时炸弹溅射的区域会被植被覆盖,造成1轮的困难地形。"
}
},
"PressureBomb": {
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[bludgeoning]]]伤害,中体型或小体型的目标会被推离5尺,并被击至 @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{俯卧}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[bludgeoning]]]伤害,中体型或小体型的目标会被推离5尺。"
},
"Lesser": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成 [[/r (1[splash])[bludgeoning]]]{1钝击溅射伤害},超小体型或小体型的目标会被推离5尺,并被击至 @UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{俯卧}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[bludgeoning]]]伤害,超小体型或小体型的目标会被推离5尺。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[bludgeoning]]]{2钝击溅射伤害},小型或更小体型的目标被推离你5尺,且陷入@UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{倒地 Prone}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[bludgeoning]]]{2钝击溅射伤害},若目标为小型或更小体型,它被推离你5尺。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[bludgeoning]]]{4钝击溅射伤害},受到溅射伤害的生物如是中型或更小体型,他们被推离目标5尺。若目标为大型或更小体型,它被推离你5尺。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[bludgeoning]]]{4钝击溅射伤害},受到溅射伤害的生物如是中型或更小体型,他们被推离目标5尺。若目标为大型或更小体型,它被推离你5尺,且陷入@UUID[Compendium.pf2e.conditionitems.j91X7x0XSomq8d60]{倒地 Prone}。"
}
},
"PeshspineGrenade": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[piercing]]]伤害,目标陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 2} 直到其回合结束。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[piercing]]]伤害,目标陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 1} 直到其回合结束。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[piercing]]]伤害,目标陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 3} 直到其回合结束。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[piercing]]]伤害,目标陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 1} 直到其回合结束。"
}
},
"Thunderstone": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[sonic]]]伤害,并且10尺内所有生物必须进行一个@Check[type:fortitude|dc:28|showDC:all]豁免,失败则直到他下一个回合结束陷入@UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR]{耳聋 Deafened}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[sonic]]]伤害,并且10尺内所有生物必须进行一个@Check[type:fortitude|dc:17|showDC:all]豁免,失败则直到他下一个回合结束陷入@UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR]{耳聋 Deafened}。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[sonic]]]伤害,并且10尺内所有生物必须进行一个@Check[type:fortitude|dc:20|showDC:all]豁免,失败则直到他下一个回合结束陷入@UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR]{耳聋 Deafened}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[sonic]]]伤害,并且10尺内所有生物必须进行一个@Check[type:fortitude|dc:36|showDC:all]豁免,失败则直到他下一个回合结束陷入@UUID[Compendium.pf2e.conditionitems.9PR9y0bi4JPKnHPR]{耳聋 Deafened}。"
}
},
"TallowBomb": {
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4d4[persistent,fire]]]和[[/r (4[splash])[fire]]]{4火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4d4)[persistent,fire]]]、[[/r (4[splash])[fire]]]{4火焰溅射伤害},且目标因为燃烧脂肪的恶臭陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。持续伤害生效期间,生物无法将恶心值降到1以下。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2d4)[persistent,fire]]]、[[/r (2[splash])[fire]]]{2火焰溅射伤害},且目标因为燃烧脂肪的恶臭陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。持续伤害生效期间,生物无法将恶心值降到1以下。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2d4[persistent,fire]]]和[[/r (2[splash])[fire]]]{2火焰溅射伤害}。"
},
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3d4)[persistent,fire]]]、[[/r (3[splash])[fire]]]{3火焰溅射伤害},并因为燃烧脂肪的恶臭陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。持续伤害生效期间,生物无法将恶心值降到1以下。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3d4[persistent,fire]]]和[[/r (3[splash])[fire]]]{3火焰溅射伤害}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1d4[persistent,fire]]]和[[/r (1[splash])[fire]]]{1火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1d4)[persistent,fire]]]、[[/r (1[splash])[fire]]]{1 fire splash damage}火焰溅射伤害},且目标因为燃烧脂肪的恶臭陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。持续伤害生效期间,生物无法将恶心值降到1以下。"
},
"criticalSuccess": "如果造成重击,一个因为油脂炸弹而受到持续火焰伤害的生物将会因为燃烧脂肪的恶臭而陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1},并且在火焰伤害持续期间,无法将恶心值降低到1以下。"
},
"RedpitchBomb": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3d4[persistent,fire]]]和[[/r (3[splash])[fire]]]{3火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3d4)[persistent,fire]]]和[[/r (3[splash])[fire]]]{3火焰溅射伤害}。重击时,目标陷入@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{笨拙 Clumsy 2},持续到你下回合开始。"
},
"Major": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4d4)[persistent,fire]]]和[[/r (4[splash])[fire]]]{4火焰溅射伤害}。重击时目标陷入@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{笨拙 Clumsy 3},直到你下回合开始。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4d4[persistent,fire]]]和[[/r (4[splash])[fire]]]{4火焰溅射伤害}。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 2d4[persistent,fire]]]和 [[/r (2[splash])[fire]]]{2火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*2d4)[persistent,fire]]]和[[/r (2[splash])[fire]]]{2火焰溅射伤害}。重击时,目标陷入@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{笨拙 Clumsy 1},直到你下回合开始。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1d4[persistent,fire]]]和[[/r (1[splash])[fire]]]{1火焰溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1d4)[persistent,fire]]]和[[/r (1[splash])[fire]]]{1火焰溅射伤害}。重击时,目标陷入@UUID[Compendium.pf2e.conditionitems.i3OJZU2nk64Df3xm]{笨拙 Clumsy 1},持续到你下回合开始。"
}
},
"SulfurBomb": {
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[acid]]]{3酸液溅射伤害},目标还陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[acid]]]{3酸液溅射伤害},且目标的察觉和攻击检定受到-1状态减值,持续到它下回合结束。(@UUID[Compendium.pf2e.equipment-effects.fuQVJiPPUsvL6fi5]{效果: 硫磺炸弹 (失败)})。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[acid]]]{1酸液溅射伤害},且目标的察觉和攻击检定受到-1状态减值,持续到它下回合结束。(@UUID[Compendium.pf2e.equipment-effects.fuQVJiPPUsvL6fi5]{效果: 硫磺炸弹 (失败)})。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[acid]]]{1酸液溅射伤害},且目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[acid]]]{2酸液溅射伤害},且目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[acid]]]{2酸液溅射伤害},且目标的察觉和攻击检定受到-1状态减值,持续到它下回合结束。(@UUID[Compendium.pf2e.equipment-effects.fuQVJiPPUsvL6fi5]{效果: 硫磺炸弹 (失败)})。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[acid]]]{4酸液溅射伤害},且目标的察觉和攻击检定受到-1状态减值,持续到它下回合结束。(@UUID[Compendium.pf2e.equipment-effects.fuQVJiPPUsvL6fi5]{效果: 硫磺炸弹 (失败)})。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[acid]]]{4酸液溅射伤害}且目标陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。"
}
},
"TanglefootBag": {
"Greater": {
"criticalSuccess": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.csA4UAD2tQq7RjT8]{-15尺速度减值},持续一分钟。重击时,目标还陷入On critical hit, @UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{禁足 Immobilized},持续一回合。",
"success": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.csA4UAD2tQq7RjT8]{-15尺速度减值},持续一分钟。"
},
"Major": {
"criticalSuccess": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.ITAFsW3dQPupJ3DW]{-20尺速度减值},持续一分钟。重击时,目标还陷入@UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{禁足 Immobilized},持续一轮。",
"success": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.ITAFsW3dQPupJ3DW]{-20速度减值},持续一分钟。"
},
"Moderate": {
"success": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.MEreOgnjoRiXPEuq]{-15尺速度减值},持续一分钟。",
"criticalSuccess": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.MEreOgnjoRiXPEuq]{-15尺速度减值},持续一分钟。重击时,目标还陷入@UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{禁足 Immobilized},持续一轮。"
},
"Lesser": {
"success": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.fYZIanbYu0Vc4JEL]{-10尺速度减值},持续一分钟。",
"criticalSuccess": "命中时,生物承受@UUID[Compendium.pf2e.equipment-effects.fYZIanbYu0Vc4JEL]{-10尺速度减值},持续一分钟。重击时,目标还陷入@UUID[Compendium.pf2e.conditionitems.eIcWbB5o3pP6OIMe]{禁足 Immobilized},持续一轮。"
}
},
"TwigjackSack": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 4[bleed]]]和[[/r (3[splash])[piercing]]]{3穿刺溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*4)[bleed]]]和[[/r (3[splash])[piercing]]]{3穿刺溅射伤害}。"
},
"Moderate": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*3)[bleed]]]和[[/r (2[splash])[piercing]]]{2穿刺溅射伤害}。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 3[bleed]]]和[[/r (2[splash])[piercing]]]{2穿刺溅射伤害}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 1[bleed]]]和[[/r (1[splash])[piercing]]]{1穿刺溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*1)[bleed]]]和[[/r (1[splash])[piercing]]]{1穿刺溅射伤害}。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r 5[bleed]]]和[[/r (4[splash])[piercing]]]{4穿刺溅射伤害}。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2*5)[bleed]]]和[[/r (4[splash])[piercing]]]{4穿刺溅射伤害}。"
}
},
"VexingVapor": {
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[mental]]]{1心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续到目标下回合结束。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[mental]]]{1心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续1分钟。"
},
"Greater": {
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[mental]]]{3心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续1分钟。",
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[mental]]]{3心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续到目标下回合结束。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[mental]]]{4心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续到目标下回合结束。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[mental]]]{4心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续1分钟。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[mental]]]{2心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续到目标下回合结束。",
"criticalSuccess": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[mental]]]{2心灵溅射伤害},且目标必须在执行专注动作前成功通过一次@Check[type:flat|dc:5],该效果持续1分钟。"
}
},
"WaterBomb": {
"Greater": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (3[splash])[bludgeoning]]]{3非致命钝击溅射伤害}。炸弹熄灭溅射区域内的非魔法火焰。"
},
"Major": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (4[splash])[bludgeoning]]]{4非致命钝击溅射伤害}。炸弹熄灭溅射区域内的非魔法火焰。"
},
"Moderate": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (2[splash])[bludgeoning]]]{2非致命钝击溅射伤害}。"
},
"Lesser": {
"success": "<strong>效果</strong> 这颗炸弹同时造成[[/r (1[splash])[bludgeoning]]]{1非致命钝击溅射伤害}"
}
},
"GooGrenade": {
"success": "<strong>效果</strong> 在命中时,该生物因粘在身上的粘性物质而获得速度减值。 @UUID[Compendium.pf2e.equipment-effects.5JYchreCttBg7RcD]{效果: 粘性手雷 Goo Grenade}",
"Greater": "高等",
"Lesser": "次等",
"Major": "上等",
"Moderate": "中等",
"Prompt": "选择粘性手雷的品级。"
},
"BioluminescenceBomb": {
"success": "<p>炸弹落点@Template[type:emanation|distance:10]{10尺}内的所有生物都必须尝试@Check[type:reflex|dc:17] 豁免,否则会沾染荧光剂,持续发光24小时。受影响的生物还必须尝试@Check[type:fortitude|dc:17]豁免来对抗爆发的强光。</p><p><strong>成功</strong> 生物不受影响。</p><p><strong>失败</strong> 生物@UUID[Compendium.pf2e.conditionitems.TkIyaNPgTZFBCCuh]{目眩 Dazzled}1轮。</p><p><strong>大失败</strong> 生物@UUID[Compendium.pf2e.conditionitems.XgEqL1kFApUbl5Z2]{目盲 Blinded}1轮,然后再目眩1轮。</p>"
}
},
"SpecificRule": {
"Thaumaturge": {
"Implement": {
"Weapon": "兵",
"Chalice": "杯",
"Lantern": "灯",
"Mirror": "镜",
"Regalia": "帜",
"Tome": "典",
"Wand": "杖",
"Bell": "铃",
"Amulet": "符"
},
"TalismanEsoterica": "护符秘藏"
},
"Psychic": {
"UnleashPsyche": {
"DamageLabel": "通过心能者施法能力施法"
}
},
"Inventor": {
"Innovation": {
"Prompt": "选择一项大发明。",
"Armor": {
"Prompt": "选择一项护甲大发明。",
"AllowedDrops": "0级独特护甲"
},
"Construct": {
"Prompt": "选择一项构装体大发明。"
},
"Weapon": {
"AllowedDrops": "0级或1级的简易或军用武器",
"Prompt": "选择一项武器大发明。"
}
},
"Modification": {
"Initial": {
"AllowedDrops": "1级发明家职业特性",
"Prompt": "选择一种初始改装"
},
"NonlethalBluntShot": "非致命钝头弹射击",
"NonlethalModularHead": "非致命模块化头部",
"NonlethalPacificationTools": "非致命镇暴工具",
"InnovationCollapsed": "创新爆破",
"Breakthrough": {
"Prompt": "选择一个突破性改进。",
"AllowedDrops": "7级或者更低的发明家职业特性"
}
}
},
"DedicationCraftingEntry": {
"Poisoner": "投毒者",
"Herbalist": "草药师",
"Snarecrafter": "圈套师",
"FireworkTechnician": "烟火技师",
"TalismanDabbler": "魔玩家"
},
"Cover": {
"Lesser": "次等",
"Standard": "标准",
"Greater": "高等",
"Prone": "倒地",
"Prompt": "选择掩蔽等级"
},
"PreciseStrike": {
"Finisher": "终结技"
},
"SpecialtyCrafting": {
"Stonemasonry": "石工技术",
"Weaving": "纺织布匹",
"Leatherworking": "鞣制皮革",
"Pottery": "烧制陶器",
"Shipbuilding": "修建船只",
"Woodworking": "木工技艺",
"Tailoring": "裁缝衣物",
"Alchemy": "炼金术",
"Artistry": "技艺",
"Blacksmithing": "铁匠",
"Bookmaking": "书籍装订",
"Glassmaking": "吹制玻璃",
"Prompt": "选择专攻方向。"
},
"Elf": {
"BrightnessSeeker": {
"Weal": "吉",
"WealAndWoe": "吉且凶",
"Woe": "凶",
"Label": "呼唤光明",
"Prompt": "选择卜筮术的结果"
},
"Woodcraft": {
"Note": "当处于森林或丛林环境时,如果你在为辨别方向,求生或是掩盖行踪而进行的生存技能检定中骰出大失败,你会获得失败;而如果你骰出了成功,你会获得大成功。"
},
"UnwaveringMien": {
"Note": "对抗使你入睡的效果时,豁免成功度提升1级。"
},
"DemonbaneWarrior": {
"Note": "如果你的行动强迫一个恶魔受到它弱点罪孽造成的伤害,专长的伤害再增加 [[/r 2]]。"
},
"Atavism": {
"AllowedDrops": "精灵族裔传承",
"Prompt": "选择一个精灵族裔传承"
}
},
"Kobold": {
"DragonbloodParagon": {
"Dracomancer": "龙学家",
"VenomtailKobold": "毒尾狗头人",
"KoboldBreath": "狗头人之息",
"StrongjawKobold": "壮颚狗头人"
},
"DragonsPresence": {
"Note": "当你在对抗恐惧效果的豁免检定中掷出成功时,可用大成功替代它。当你在此检定中投掷出失败时,则用大失败替代它。"
}
},
"Mummy": {
"Terrain": {
"Arctic": "极地",
"Desert": "沙漠",
"Mountain": "山脉",
"Swamp": "沼泽",
"Prompt": "选择你的束缚地"
},
"AccursedTouch": {
"Note": {
"TwentiethLevel": "若你用拳头造成了重击,你对敌人造成[[/r 4d6[persistent,negative]]],持续伤害持续时的敌人还陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 Stupefied 1}。",
"FourteenthLevel": "若你用拳头造成了重击,你对敌人造成[[/r 3d6[persistent,negative]]],持续伤害持续时的敌人还陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 Stupefied 1}。",
"Base": "若你用拳头造成了重击,你对敌人造成[[/r (2d6)[persistent,negative]]] @UUID[Compendium.pf2e.conditionitems.lDVqvLKA6eF3Df60]{持续负能量伤害},持续伤害持续时的敌人还陷入@UUID[Compendium.pf2e.conditionitems.e1XGnhKNSQIm5IXg]{呆滞 Stupefied 1}。"
}
}
},
"Zombie": {
"Deteriorated": "劣化"
},
"WildMorph": {
"Wings": "翅膀 Wings",
"Prompt": "选择变形",
"WildClaws": "野性之爪 Wild Claws",
"WildJaws": "野性大颚 Wild Jaws",
"LongVines": "长藤蔓 Long Vines",
"ElementalMatter": "元素物质 Elemental Matter",
"PromptThree": "选择第三个化形。",
"PromptTwo": "选择第二个化形。"
},
"HarrowDeck": {
"HarrowSuits": {
"Shields": "盾之牌组",
"Stars": "星之牌组",
"Keys": "键之牌组",
"Hammers": "锤之牌组",
"Crowns": "冠之牌组",
"Books": "书之牌组"
},
"Prompt": "选择哈罗牌组"
},
"SubstituteRoll": {
"Assurance": "驾轻就熟",
"EffectType": "{type} ({substitution})"
},
"Ghoul": {
"Satiated": "满足",
"FullySatiated": "充分满足",
"SickeningBite": {
"criticalSuccess": "当你的啃咬对生物造成重击时,该生物会陷入@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}。这是个疾病效果。",
"success": "你能够终止满足状态来给目标带来@UUID[Compendium.pf2e.conditionitems.fesd1n5eVhpCSS18]{恶心 Sickened 1}状态。"
}
},
"MartialProficiency": {
"AdvancedGhoranWeapons": "进阶蒿兰武器",
"MartialGhoranWeapons": "军用蒿兰武器",
"MartialGroup": {
"axe": "军用斧",
"bomb": "军用炸弹",
"shield": "军用盾牌",
"sling": "军用投索",
"firearm": "军用火器",
"hammer": "军用锤",
"pick": "军用镐",
"polearm": "军用长武",
"spear": "军用矛",
"club": "军用棍棒",
"dart": "军用暗器",
"brawling": "军用搏击",
"knife": "军用短刃",
"flail": "军用连枷",
"bow": "军用弓弩",
"sword": "军用剑"
},
"MartialOrcWeapons": "军用兽人武器",
"MartialTenguWeapons": "军用天狗武器",
"AdvancedHalflingWeapons": "进阶半身人武器",
"MartialHalflingWeapons": "军用半身人武器",
"AdvancedDwarfWeapons": "进阶矮人武器",
"AdvancedElfWeapons": "进阶精灵武器",
"AdvancedFirearmsCrossbows": "进阶火器&弩",
"AdvancedGeniekinWeapons": "进阶巨灵武器",
"AdvancedGroup": {
"hammer": "进阶锤",
"knife": "进阶短刃",
"firearm": "进阶火器",
"flail": "进阶连枷",
"shield": "进阶盾牌",
"club": "进阶棍棒",
"dart": "进阶暗器",
"pick": "进阶镐",
"polearm": "进阶长武",
"sling": "进阶投索",
"spear": "进阶矛",
"sword": "进阶剑",
"axe": "进阶斧",
"bomb": "进阶炸弹",
"bow": "进阶弓弩",
"brawling": "进阶搏击"
},
"AdvancedHobgoblinWeapons": "进阶大地精武器",
"AdvancedKoboldWeapons": "进阶狗头人武器",
"AdvancedOrcWeapons": "进阶兽人武器",
"AdvancedTenguWeapons": "进阶天狗武器",
"MartialCatfolkWeapons": "军用猫族武器",
"MartialConrasuWeapons": "军用空塑人武器",
"MartialDwarfWeapons": "军用矮人武器",
"MartialGoblinWeapons": "军用地精武器",
"MartialGrippliWeapons": "军用树蛙人武器",
"MartialKoboldWeapons": "军用狗头人武器",
"MonasticArchery": "禅弓式",
"SimpleBombsFirearms": "简易炸弹&火器",
"SimpleMartialTwoHandedMeleeWeapons": "简易&军用双手近战武器",
"SimpleMartialBows": "简易&军用弓弩",
"MartialGeniekinWeapons": "军用巨灵武器",
"MartialGnollWeapons": "军用豺狼人武器",
"AdvancedAzarketiWeapons": "进阶阿扎克缇武器",
"AdvancedCatfolkWeapons": "进阶猫族武器",
"AdvancedConrasuWeapons": "进阶空塑人武器",
"AdvancedGoblinWeapons": "进阶地精武器",
"MartialAzarketiWeapons": "军用阿扎克缇武器",
"MartialBombsFirearms": "军用炸弹&火器",
"MartialElfWeapons": "军用精灵武器",
"MartialFirearmsCrossbows": "军用火器&弩",
"MartialGnomeWeapons": "军用侏儒武器",
"MartialHobgoblinWeapons": "军用大地精武器",
"SimpleFirearmsCrossbows": "简易火器&弩",
"AdvancedGnollWeapons": "进阶豺狼人武器",
"AdvancedGnomeWeapons": "进阶侏儒武器",
"AdvancedGrippliWeapons": "进阶树蛙人武器",
"MartialVishkanyaWeapons": "军用蝮蛇武器",
"MartialVanaraWeapons": "军用灵猴武器",
"AdvancedVishkanyaWeapons": "进阶蝮蛇武器",
"AdvancedVanaraWeapons": "进阶灵猴武器"
},
"GeneralTraining": {
"AllowedDrops": "1级通用专长",
"Prompt": "选择一个1级通用专长。"
},
"AdvancedGeneralTraining": {
"AllowedDrops": "7级或更低的通用专长",
"Prompt": "选择一个7级或更低的通用专长。"
},
"AncientElf": {
"AllowedDrops": "兼职入门专长",
"Prompt": "选择一个兼职入门专长"
},
"Beastkin": {
"Senses": {
"EcholocationImprecise": "回声定位(模糊)30尺",
"EcholocationPrecise": "将回声定位提升为精确感官",
"TremorsenseImprecise": "震颤感知(模糊)30尺",
"Scent": "灵敏嗅觉(模糊)30尺",
"TremorsensePrecise": "将震颤感知提升为精确感官"
},
"AnimalSenses": {
"Prompt": "选择一种你的本源动物具有的感官"
}
},
"Alchemist": {
"ResearchField": {
"Prompt": "选择一个研究课题"
},
"AlchemicalCrossbow": {
"Prompt": "选择装填到弩上的炸弹"
}
},
"Aid": {
"Prompt": "选择协助带来的加值"
},
"Barbarian": {
"Dragon": {
"Prompt": "选择一种龙",
"NormalRageDamage": "造成正常的狂暴伤害",
"ToggleLabel": "龙类狂暴"
},
"Animal": {
"Prompt": "选择一种动物",
"Frog": "蛙",
"Deer": "鹿",
"Cat": "猫",
"Bull": "牛",
"Bear": "熊",
"Ape": "猿",
"Wolf": "狼",
"Snake": "蛇",
"Shark": "鲨鱼"
},
"Instinct": {
"Prompt": "选择一种本能",
"Drops": "1级野蛮人职业特性"
},
"Giant": {
"prompt": "为狂暴抗力选择一种能量类型",
"Prompt": "选择狂暴的能量抗力类型。"
},
"Spirit": {
"PositiveDamage": "正能量伤害",
"NegativeDamage": "负能量伤害",
"ToggleLabel": "精魂狂暴"
},
"Superstition": {
"TargetingCaster": "目标是施法者"
},
"InuredToAlchemy": {
"CriticalSuccess": "每次对抗炼金毒药、毒品或成瘾的豁免获得大成功可降低3阶段。",
"Success": "每次对抗炼金毒药、毒品或成瘾的成功豁免可降低2阶段",
"CriticalSuccessVirulent": "每当你对恶性的炼金毒药、毒品或成瘾物成功豁免,将减少两个阶段。",
"SuccessVirulent": "每当你对恶性的炼金毒药、毒品或成瘾物成功豁免,将减少一个阶段"
}
},
"Bard": {
"Muse": {
"Prompt": "选择缪斯",
"Enigma": "谜团 Enigma",
"Maestro": "大师 Maestro",
"Polymath": "博学 Polymath",
"Warrior": "武者 Warrior"
}
},
"Automaton": {
"ArcaneLocomotion": {
"Prompt": "选择一种移动类型"
},
"HunterAutomaton": {
"ToggleLabel": "四足奔跑"
},
"EnhanceableFeats": {
"AutomatonArmament": "灵导械武装",
"AutomatonLore": "灵导械学识",
"CoreAttunement": "核心共鸣",
"ArcaneCamouflage": "奥术迷彩",
"ArcaneCommunication": "奥术联络",
"ArcaneEye": "奥术瞳",
"ArcaneLocomotion": "奥术牵引",
"ArcanePropulsion": "奥术推进",
"ArcaneSafeguards": "奥术护佑",
"ArcaneSlam": "奥术摔砸",
"AstralBlink": "星界闪现",
"EnergyBeam": "能量射线",
"EnlargedChassis": "增幅装甲",
"IntegratedArmament": "集成武装",
"LesserAugmentation": "次级增强",
"MagicalResistance": "魔法抗性",
"RainOfBolts": "螺栓雨",
"ReinforcedChassis": "加固外壳",
"CoreRejuvenation": "核心重启"
},
"EnergyBeam": {
"CriticalHit": "重击时,目标受到等于武器伤害骰数的持续火焰伤害。你的眼部射线不会添加重击专精效果。"
},
"MagicalResistance": {
"Prompt": "选择一种能量类型"
},
"AutomatonArmament": {
"Prompt": "选择一种无武装打击"
},
"CoreCannon": {
"AttackNote": "你需要将最高的潜能符文加成手动加成到此次攻击检定上",
"CriticalHit": "重击时,目标受到[[/r 10[persistent,fire]]]。你的核心火炮不会添加重击专精效果。</p>"
},
"Enhancement": {
"ArcaneLocomotionClimbSpeed": "获得攀爬速度",
"ArcaneLocomotionIncreaseSpeed": "增加速度",
"ArcaneLocomotionSwimSpeed": "获得游泳速度",
"MagicalResistanceAll": "获得额外抗力",
"MagicalResistanceIncrease": "增强已有抗力",
"EnhancementPrompt": "选择一种增强",
"AugmentationPrompt": "选择一种增强感官"
}
},
"AftermathFeats": {
"DormantEruptionToggle": "你今天已用过活化火山",
"StoneFistLabel": "石拳"
},
"AllowedDrops": {
"DeityOrPantheon": "神祇或信仰"
},
"AncestralParagon": {
"AllowedDrops": "1级族裔专长",
"Prompt": "选择一个1级族裔专长"
},
"AnimalSkin": {
"BracersOfArmor": "野兽之肤w/盔甲护腕",
"ExplorersClothing": "野兽之肤w/探险者服装",
"MageArmor": "野兽之肤w/法师护甲"
},
"DancingShield": {
"Prompt": "选择盾牌AC加值"
},
"DeityAndCause": {
"AllowedDrops": "1级神卫职业特性",
"Prompt": "选择神卫事业"
},
"Dhampir": {
"Adhyabhau": {
"SaveNote": "你在抵抗带有情绪特征的效果的意志豁免成功时,视为大成功处理。"
},
"BloodlettingFangs": {
"AttackNote": "当你使用尖牙的打击造成重击时,额外造成[[/r 1d4[bleed]]]。"
}
},
"DragonDisciple": {
"DragonChoice": {
"Crystal": "结晶龙",
"Forest": "森龙",
"Black": "黑龙",
"Gold": "金龙",
"Sea": "海龙",
"Green": "绿龙",
"Silver": "银龙",
"Magma": "熔岩龙",
"Red": "红龙",
"Sky": "天龙",
"Umbral": "影龙",
"Underworld": "伏藏龙",
"Copper": "赤铜龙",
"Bronze": "青铜龙",
"Cloud": "云龙",
"White": "白龙",
"Blue": "蓝龙",
"Brass": "黄铜龙",
"Brine": "洋龙",
"Sovereign": "君龙"
},
"ScalesOfTheDragon": {
"MageArmor": "龙之鳞w/法师护甲",
"BracersOfArmor": "龙之鳞w/盔甲护腕",
"ExplorersClothing": "龙之鳞w/探险者服装"
},
"Prompt": "选择一种龙"
},
"Equipment": {
"EagleEyeElixir": {
"Lesser": {
"SecretLabel": "次等鹰眼灵药(寻找密门和陷阱)"
},
"Major": {
"SecretLabel": "上等鹰眼灵药(寻找密门和陷阱)"
},
"Greater": {
"SecretLabel": "高等鹰眼灵药(寻找密门和陷阱)"
},
"Moderate": {
"SecretLabel": "中等鹰眼灵药(寻找密门和陷阱)"
}
},
"BravosBrew": {
"Greater": {
"FearLabel": "高等狂徒醇酿(对抗恐惧)"
},
"Lesser": {
"FearLabel": "次等狂徒醇酿(对抗恐惧)"
},
"Moderate": {
"FearLabel": "中等狂徒醇酿(对抗恐惧)"
}
},
"PhantomShroud": {
"StrikeLabel": "幽灵之手 Ghostly Hand"
},
"NosoiCharm": {
"PerformanceLabel": "疫鸟魅力(演奏乐器,演说或歌唱)",
"RequestLabel": "疫鸟魅力(请求)"
},
"BoastfulHunter": {
"MisfireNote": "使用被侮辱的<em>吹嘘猎手</em>的所有攻击承受@Check[type:flat|dc:5]失火风险直到这把武器被安抚。",
"InsultedLabel": "吹嘘猎手被侮辱",
"BoredLabel": "吹嘘猎手感到无聊"
}
},
"FighterWeaponMasteryLegend": {
"Advanced": {
"spear": "进阶矛",
"brawling": "进阶搏击",
"axe": "进阶斧",
"pick": "进阶镐",
"polearm": "进阶长武",
"shield": "进阶盾牌",
"club": "进阶棍棒",
"dart": "进阶暗器",
"firearm": "进阶火器",
"flail": "进阶连枷",
"hammer": "进阶锤",
"bomb": "进阶炸弹",
"bow": "进阶弓弩",
"knife": "进阶短刃",
"sling": "进阶投索",
"sword": "进阶剑"
},
"SimpleMartial": {
"sling": "简易&军用投索",
"spear": "简易&军用矛",
"bow": "简易&军用弓弩",
"polearm": "简易&军用长武",
"shield": "简易&军用盾牌",
"sword": "简易&军用剑",
"knife": "简易&军用短刃",
"pick": "简易&军用镐",
"firearm": "简易&军用火器",
"flail": "简易&军用连伽",
"hammer": "简易&军用锤",
"axe": "简易&军用斧",
"bomb": "简易&军用炸弹",