From eb2a0105f3b35524c153ef9c9fc7b91cd4fc4298 Mon Sep 17 00:00:00 2001 From: Dmitry Stepanov Date: Thu, 9 Nov 2023 23:19:21 +0300 Subject: [PATCH] fixes --- src/fyrox/introduction/introduction.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/fyrox/introduction/introduction.md b/src/fyrox/introduction/introduction.md index 5eb9f6cd..9321fdd5 100644 --- a/src/fyrox/introduction/introduction.md +++ b/src/fyrox/introduction/introduction.md @@ -15,7 +15,7 @@ do: ![Fish Folly](game_example2.jpg) ![2D Platformer](game_example3.jpg) -## How the engine work? +## How does the engine work? The engine consists of two parts that you'll be actively using: the framework and the editor. The framework is a foundation of the engine, it manages rendering, sound, scripts, plugins, etc. While the editor contains lots of tools @@ -26,7 +26,7 @@ that can be used to create game worlds, manage assets, edit game objects, script ## Programming languages Everything of your game can be written entirely in Rust, utilizing its safety guarantees as well as speed. However, it -is possible to use any scripting language you want, but that's have no built-in support and you need to implement this +is possible to use any scripting language you want, but that's have no built-in support, and you need to implement this manually. ## Engine Features