From ec5b73fadad495d191ad6058b3a60b2f67c11044 Mon Sep 17 00:00:00 2001 From: Vlad2001MFS Date: Tue, 15 Oct 2024 11:18:22 +0300 Subject: [PATCH] fix typo in fps-tutorial-2.md --- src/tutorials/fps/tutorial-2/fps-tutorial-2.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/tutorials/fps/tutorial-2/fps-tutorial-2.md b/src/tutorials/fps/tutorial-2/fps-tutorial-2.md index 89fa1471..c907f306 100644 --- a/src/tutorials/fps/tutorial-2/fps-tutorial-2.md +++ b/src/tutorials/fps/tutorial-2/fps-tutorial-2.md @@ -92,7 +92,7 @@ The next thing we need to do is to create a prefab for projectile, that will be ## Projectile -You mask ask - why we need a prefab for projectiles, why not just make a ray-based shooting? The answer is very simple - +You may ask - why we need a prefab for projectiles, why not just make a ray-based shooting? The answer is very simple - flexibility. Once we'll finish with this "complex" system, we'll get very flexible weapon system that will allow you to create weapons of any kind - it could be simple bullets, grenades, rockets, plasma, etc. @@ -300,4 +300,4 @@ Run the game, and you should see something like this when shooting: ## Conclusion In this tutorial part we've added weapons that can shoot projectiles, which in their turn can interact with the -environment. \ No newline at end of file +environment.