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This repository has been archived by the owner on Feb 13, 2024. It is now read-only.
I just found this project (and the website) and am quite impressed! I've been looking for an engine to build tabletop games that actually treats 2D information as 2D (I've used TTS extensively, but treating cards as a full 3D object is...awkward).
I noticed the older reports of being unable to rotate pieces generated by a spritesheet. This issue still seems to be ongoing, at least for me. I made several cards from a spritesheet, but cannot rotate them despite having the option selected.
I notice the master branch has a fix for this committed - is that the version up on tabloro.com? Maybe I just need to remake pieces?
Thank you for this project, it's really promising!
The text was updated successfully, but these errors were encountered:
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I just found this project (and the website) and am quite impressed! I've been looking for an engine to build tabletop games that actually treats 2D information as 2D (I've used TTS extensively, but treating cards as a full 3D object is...awkward).
I noticed the older reports of being unable to rotate pieces generated by a spritesheet. This issue still seems to be ongoing, at least for me. I made several cards from a spritesheet, but cannot rotate them despite having the option selected.
I notice the master branch has a fix for this committed - is that the version up on tabloro.com? Maybe I just need to remake pieces?
Thank you for this project, it's really promising!
The text was updated successfully, but these errors were encountered: