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Releases: gRally/gStageEditor

New Banner

18 Jan 16:57
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New Banner Pre-release
Pre-release

v1.4.0 - 2018/01/18

  • Updated the start and finish banner;

Road v2

10 Jan 07:36
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Road v2 Pre-release
Pre-release

v1.3.0 - 2018/01/10

  • Built with Unity 2017.3.0p1;
  • Creation of layers with the menu;
  • New road v2 (to manage displacement);
  • New surface export informations;

Updated banner

17 Nov 14:02
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Updated banner Pre-release
Pre-release

With this release the banner is planted in the terrain, to allow a better looking.

Start/Finish banner

12 Nov 11:04
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Start/Finish banner Pre-release
Pre-release

This version adds the banner at the start/finish place:

this is done automatically when you place the signals. like the signals, are placed automatically, it's the modder that should correct the place and the scale to fit the stage conformation.

New Physics

23 Sep 09:38
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New Physics Pre-release
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This is a milestone version, it breaks the creation process with the new Stage.xml file, that contains the new settings to be used with the new tyre physics engine!

All the stages will be exported with this version.

Fix Terrain shader

18 Sep 19:06
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Fix Terrain shader Pre-release
Pre-release
  • update project version to Unity 2017.1.1p2
  • fixed the shader error on the new Unity version
  • Sample terrain shader

Nation and Surfaces

07 Sep 14:56
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Nation and Surfaces Pre-release
Pre-release

You can choose the nation from a list and the surfaces clickin' the relative button

⚠️ these settings are only for a filter in the gRally menu, doesn't affect the real surface stuff...

Ready to use

17 Aug 08:57
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Ready to use Pre-release
Pre-release

Ready to use with the new gRally version

  • Export params ok

First Beta Release

16 Aug 22:02
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First Beta Release Pre-release
Pre-release

This is the first public beta release of gStageEditor:

  • Added the .grpack extension for the exported files, (for the old scenes, you should manually rename the assetbundle);
  • Added the Transparent material option for the road shader;
  • Added the debug physics GameObject to view the physics surfaces;