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The code in InventoryUIController.OnPointerUp
calls to closestSlot.HoldItem
first then call m_OriginalSlot.DropItem
. This would remove the item if closestSlot happens to be same as m_OriginalSlot.
//Set the new inventory slot with the data
closestSlot.HoldItem(GameController.GetItemByGuid(m_OriginalSlot.ItemGuid));
//Clear the original slot
m_OriginalSlot.DropItem();
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