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For other interested readers, here are some (of Endel's) thoughts on approaches for the fix:
1. Have a single texture in the GPU for all text instances
2. Re-position all texts every time a new instance is created/removed
3. Have a "destroy" method, to remove the text from the texture
4. Re-use coordinates when the same text input is given
As reported by @gpolyn here http://stackoverflow.com/questions/37194082/consolidate-three-js-sprite-draw-calls-into-one
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