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Hey,
is there a way to get the SpriteText2D class elements recognized by a raycast?
I tried pushing my SpriteText2D object into the object which should intersect.
All THREE.Geometry objects I push into "objects" before get me intersections but the Text2D.
Hey,
is there a way to get the SpriteText2D class elements recognized by a raycast?
I tried pushing my SpriteText2D object into the object which should intersect.
All THREE.Geometry objects I push into "objects" before get me intersections but the Text2D.
Any idea why they are not hit?
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