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changelog.md

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Changelog

0.2.5

  • Real-time dashboard now supports struct game-state, and also shows error reason for unsupported game-states types instead of crashing.

0.2.4

  • Prevents duplicate joining in matchmaker lobby
  • Allows room_ids with underscores.

0.2.3

  • Inbuilt msgpack serialization support
  • included user_socket's id inside garuda.
  • changed the id function in game_channel to rid.
  • More docs.

0.2.1

  • Fault-tolerant RoomDb.
  • Adding current players in a room in orwell (monitor dashboard).
  • Handling MatchId exists case in matchmaker.
  • Guides for using Garuda in a project.

0.2.0

  • Documentation.
  • Refactoring.
  • Deploying the demo.

0.2.0-rc.3

  • Orwell restructured like live_dashboard.
  • Orwell Bug fixes + Refactoring

0.2.0-rc.2

  • Handles player rejoining.
  • Handles player network reconnections.
  • Bug fixes + Refactoring + Documentation + Tests.

0.2.0-rc.1

  • Implemented new matchmaker(neo-matchmaker), to support all kind of matchmaking types.
  • Refactoring and bug fixes (frameworks + neo-matchmaker + RoomManager).