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Currently creating a frame with 3d printed corners (or angle frame connectors) takes a few seconds.
It'd be nice if we could identify why it takes so long, and ways to improve the performance.
The insight gained from this should be applied to the creation of all parts.
My initial research seems to indicate Boolean operations (e.g. union, cut, difference, intersection) are slow. Maybe the solve is to avoid the use of these boolean operations in favor of alternative mechanisms like creating shapes from primitive faces, edges, and vertices.
We should have before and after benchmarks from some kind of profiler tool like the python profiler to measure effectiveness.
The text was updated successfully, but these errors were encountered:
Currently creating a frame with 3d printed corners (or angle frame connectors) takes a few seconds.
It'd be nice if we could identify why it takes so long, and ways to improve the performance.
The insight gained from this should be applied to the creation of all parts.
My initial research seems to indicate Boolean operations (e.g. union, cut, difference, intersection) are slow. Maybe the solve is to avoid the use of these boolean operations in favor of alternative mechanisms like creating shapes from primitive faces, edges, and vertices.
We should have before and after benchmarks from some kind of profiler tool like the python profiler to measure effectiveness.
The text was updated successfully, but these errors were encountered: