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EventKey only supports a single rune, which doesn't allow for multi-rune characters that can be input in macOS using the emoji/symbols popup menu. SInceSetContent supports multi-rune characters, it would be useful if EventKey could handle multiple runes.
The text was updated successfully, but these errors were encountered:
Yes, this would be using combining characters. Given the following code that reads from stdin:
package main
import (
"fmt"
"os"
"golang.org/x/term"
)
func main() {
// switch stdin into 'raw' mode
oldState, err := term.MakeRaw(int(os.Stdin.Fd()))
if err != nil {
fmt.Println(err)
return
}
defer term.Restore(int(os.Stdin.Fd()), oldState)
b := make([]byte, 16)
var len int
for {
len, err = os.Stdin.Read(b)
if err != nil {
fmt.Println(err)
return
}
if string(b[0:len]) == "q" {
break
}
fmt.Println("read", len, "bytes")
fmt.Printf("the char %s was hit\n", string(b[0:len]))
}
}
I can run this and enter 🇾🇪 which consistently prints out the following:
read 8 bytes
the char 🇾🇪 was hit
I have tried using os.Stdin.Read with a tcell/tview project as a work-around, which works somewhat, but it seems to drop about every other typed character. This is without calling SetInputCapture on the tview application. Not sure if there is a way to fix that (I can ask on the tview site), but I thought it better to use EventKey if it could handle multi-rune character input.
EventKey
only supports a single rune, which doesn't allow for multi-rune characters that can be input in macOS using the emoji/symbols popup menu. SInceSetContent
supports multi-rune characters, it would be useful ifEventKey
could handle multiple runes.The text was updated successfully, but these errors were encountered: