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README
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README
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OpenAlchemist - Development version
-----------------------------------
I) What OpenAlchemist needs ?
OpenAlchemist is based on ClanLib 2.1. You must install it before compiling this game. You can find the last version of clanlib at: http://www.clanlib.org
You may have to edit the /etc/ld.so.conf and add to it "/etc/local/lib". Then run "ldconfig" as root.
You also need the "zip" program, in order to make skins archives.
II) How to compile/install it
There is two ways :
1 - Use GNU autotools
It's the classic chain "./configure && make && sudo make install".
See "INSTALL" for more informations
2 - Use the custom Makefile
More simple, it's for local use (don't try make install). Usefull for developpers.
Just tip "make -f MyMakefile", and then "./openalchemist" to run the game.
III) How to play with it
After compiling, tip "openalchemist".
IV) How to contact us
You can contact the coder at kepho.o (at) gmail.com
You can contact the graphist at guigozz (at) gmail.com
Official website is : www.openalchemist.com
V) Licensing
Code is protected by GNU GPL 2+ (see CODE-LICENSE)
Graphics are protected by http://creativecommons.org/licenses/by-sa/2.0/fr/
VI) Derivated projects
If you want to make a derivated project with OpenAlchemist code or graphs, you can do it. But a message from you to show us your project will be appreciated (we're curious :)).
VII) Special Thanks
Special thanks to silkut for his win32 port and MrPouit for his ubuntu packages.
Also thanks to the ClanLib team.