-
Notifications
You must be signed in to change notification settings - Fork 22
/
Copy pathTreeViewEx.cs
230 lines (213 loc) · 7.27 KB
/
TreeViewEx.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace GitForce
{
/// <summary>
/// Yet another TreeViewEx control, written to be suitable for this project.
///
/// Adds to the standard TreeView the following features:
/// * Multi-selection via new property SelectedNodes[]
/// * Deep selection: recursive selection into children nodes
///
/// Important: Instead of "nodes.Clear()", call this NodesClear() function!
/// </summary>
public class TreeViewEx : TreeView
{
/// <summary>
/// Mask flickering on TreeView:
/// http://stackoverflow.com/questions/10362988/treeview-flickering
/// </summary>
protected override void OnHandleCreated(EventArgs e)
{
if (!ClassUtils.IsMono()) // Can't send message (and use a DLL) on Mono
SendMessage(this.Handle, TVM_SETEXTENDEDSTYLE, (IntPtr)TVS_EX_DOUBLEBUFFER, (IntPtr)TVS_EX_DOUBLEBUFFER);
base.OnHandleCreated(e);
}
// Pinvoke:
private const int TVM_SETEXTENDEDSTYLE = 0x1100 + 44;
private const int TVS_EX_DOUBLEBUFFER = 0x0004;
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);
/// <summary>
/// Private list of selected nodes
/// </summary>
private readonly List<TreeNode> _selectedNodes;
/// <summary>
/// Public property of the TreeViewEx to return or set a list of selected nodes
/// </summary>
public List<TreeNode> SelectedNodes
{
get { return _selectedNodes; }
set { SetSelectedNodes(value); }
}
/// <summary>
/// Return a single selected node
/// </summary>
public new TreeNode SelectedNode { get; set; }
/// <summary>
/// TreeViewEx constructor
/// </summary>
public TreeViewEx()
{
_selectedNodes = new List<TreeNode>();
}
protected override void OnMouseDown(MouseEventArgs e)
{
TreeNode node = GetNodeAt(e.Location);
if (node!=null)
{
BeginUpdate();
if (ModifierKeys == Keys.None)
{
if (!_selectedNodes.Contains(node))
{
SelectNone();
SetSelected(node, true);
SelectedNode = node;
}
}
if (ModifierKeys == Keys.Control)
{
SetSelectedDeep(node, !_selectedNodes.Contains(node));
SelectedNode = node;
}
if (ModifierKeys == Keys.Shift)
{
// Select all nodes from the last selected one to the current one
// Under the same parent, recursively into their children nodes
if (node.Parent != null)
{
List<TreeNode> siblings = node.Parent.Nodes.Cast<TreeNode>().ToList();
if (siblings.Contains(SelectedNode))
{
int isel = siblings.IndexOf(SelectedNode);
int icur = siblings.IndexOf(node);
int istart = Math.Min(isel, icur);
int iend = istart + Math.Abs(isel - icur) + 1;
for (int i = istart; i < iend; i++)
SetSelected(siblings[i], true);
}
}
}
EndUpdate();
}
base.OnMouseDown(e);
OnAfterSelect(null);
}
protected override void OnMouseUp(MouseEventArgs e)
{
TreeNode node = GetNodeAt(e.Location);
if (node != null)
{
BeginUpdate();
if (ModifierKeys == Keys.None && e.Button==MouseButtons.Left)
{
SelectNone();
SetSelected(node, true);
SelectedNode = node;
OnAfterSelect(null);
}
EndUpdate();
}
base.OnMouseUp(e);
}
protected override void OnBeforeSelect(TreeViewCancelEventArgs e)
{
base.SelectedNode = null;
e.Cancel = true;
base.OnBeforeSelect(e);
}
protected override void OnItemDrag(ItemDragEventArgs e)
{
var node = e.Item as TreeNode;
if (node != null)
{
if (!_selectedNodes.Contains(node))
{
SelectNone();
SetSelected(node, true);
OnAfterSelect(null);
}
}
base.OnItemDrag(e);
}
/// <summary>
/// Select or deselect a given node
/// </summary>
private void SetSelected(TreeNode node, bool bSelect)
{
if (bSelect)
{
if (!_selectedNodes.Contains(node))
_selectedNodes.Add(node);
node.BackColor = SystemColors.Highlight;
node.ForeColor = SystemColors.HighlightText;
}
else
{
_selectedNodes.Remove(node);
node.BackColor = BackColor;
node.ForeColor = ForeColor;
}
}
/// <summary>
/// Deep selection sets the given node and all of its children, recursively.
/// </summary>
private void SetSelectedDeep(TreeNode node, bool bSelect)
{
foreach (TreeNode n in node.Nodes)
SetSelectedDeep(n, bSelect);
SetSelected(node, bSelect);
}
/// <summary>
/// Select every node in the tree
/// </summary>
public void SelectAll()
{
BeginUpdate();
foreach (TreeNode node in Nodes)
SetSelectedDeep(node, true);
EndUpdate();
OnAfterSelect(null);
}
/// <summary>
/// Deselect all nodes in the tree
/// </summary>
private void SelectNone()
{
BeginUpdate();
foreach (TreeNode node in Nodes)
SetSelectedDeep(node, false);
EndUpdate();
OnAfterSelect(null);
}
/// <summary>
/// Clear the tree from all the nodes. Use this call instead of treeView.Nodes.Clear()
/// </summary>
public void NodesClear()
{
_selectedNodes.Clear();
Nodes.Clear();
OnAfterSelect(null);
}
/// <summary>
/// Alternate way to select specific nodes by sending it a list
/// </summary>
private void SetSelectedNodes(List<TreeNode> nodes)
{
SelectNone();
BeginUpdate();
foreach (TreeNode n in nodes)
{
SetSelected(n, true);
n.EnsureVisible();
}
EndUpdate();
OnAfterSelect(null);
}
}
}