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tilemap_based_level.tscn
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tilemap_based_level.tscn
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[gd_scene load_steps=12 format=3 uid="uid://sbqly4vsev2m"]
[ext_resource type="Texture2D" uid="uid://dlnj5va34dp" path="res://tilemap/tilesets/tileset_floor.png" id="1_8jok0"]
[ext_resource type="Script" path="res://tilemap/tilemap_based_level.gd" id="1_p7onf"]
[ext_resource type="Texture2D" uid="uid://bdbrefgiuqmm2" path="res://tilemap/tilesets/tileset_nature.png" id="2_g1qwa"]
[ext_resource type="PackedScene" uid="uid://chutqcphfpgi5" path="res://tilemap/player/player.tscn" id="3_igso7"]
[ext_resource type="PackedScene" uid="uid://blh6e2mesw227" path="res://tilemap/chicken/chicken.tscn" id="4_mcox7"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_em7dn"]
resource_name = "Ground"
texture = ExtResource("1_8jok0")
0:7/0 = 0
0:7/0/terrain_set = 0
0:7/0/terrain = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/terrains_peering_bit/right_side = 0
0:7/0/terrains_peering_bit/bottom_right_corner = 0
0:7/0/terrains_peering_bit/bottom_side = 0
1:7/0 = 0
1:7/0/terrain_set = 0
1:7/0/terrain = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/terrains_peering_bit/right_side = 0
1:7/0/terrains_peering_bit/bottom_right_corner = 0
1:7/0/terrains_peering_bit/bottom_side = 0
1:7/0/terrains_peering_bit/bottom_left_corner = 0
1:7/0/terrains_peering_bit/left_side = 0
2:7/0 = 0
2:7/0/terrain_set = 0
2:7/0/terrain = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/terrains_peering_bit/bottom_side = 0
2:7/0/terrains_peering_bit/bottom_left_corner = 0
2:7/0/terrains_peering_bit/left_side = 0
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/terrains_peering_bit/bottom_side = 0
4:7/0 = 0
4:7/0/terrain_set = 0
4:7/0/terrain = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/terrains_peering_bit/right_side = 0
4:7/0/terrains_peering_bit/bottom_side = 0
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/terrains_peering_bit/right_side = 0
5:7/0/terrains_peering_bit/bottom_side = 0
5:7/0/terrains_peering_bit/bottom_left_corner = 0
5:7/0/terrains_peering_bit/left_side = 0
6:7/0 = 0
6:7/0/terrain_set = 0
6:7/0/terrain = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/terrains_peering_bit/right_side = 0
6:7/0/terrains_peering_bit/bottom_right_corner = 0
6:7/0/terrains_peering_bit/bottom_side = 0
6:7/0/terrains_peering_bit/left_side = 0
7:7/0 = 0
7:7/0/terrain_set = 0
7:7/0/terrain = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/terrains_peering_bit/bottom_side = 0
7:7/0/terrains_peering_bit/left_side = 0
8:7/0 = 0
8:7/0/terrain_set = 0
8:7/0/terrain = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/terrains_peering_bit/right_side = 0
8:7/0/terrains_peering_bit/bottom_side = 0
8:7/0/terrains_peering_bit/left_side = 0
9:7/0 = 0
9:7/0/terrain_set = 0
9:7/0/terrain = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/terrains_peering_bit/right_side = 0
9:7/0/terrains_peering_bit/bottom_right_corner = 0
9:7/0/terrains_peering_bit/bottom_side = 0
9:7/0/terrains_peering_bit/left_side = 0
9:7/0/terrains_peering_bit/top_left_corner = 0
9:7/0/terrains_peering_bit/top_side = 0
0:8/0 = 0
0:8/0/terrain_set = 0
0:8/0/terrain = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/terrains_peering_bit/right_side = 0
0:8/0/terrains_peering_bit/bottom_right_corner = 0
0:8/0/terrains_peering_bit/bottom_side = 0
0:8/0/terrains_peering_bit/top_side = 0
0:8/0/terrains_peering_bit/top_right_corner = 0
1:8/0 = 0
1:8/0/terrain_set = 0
1:8/0/terrain = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/terrains_peering_bit/right_side = 0
1:8/0/terrains_peering_bit/bottom_right_corner = 0
1:8/0/terrains_peering_bit/bottom_side = 0
1:8/0/terrains_peering_bit/bottom_left_corner = 0
1:8/0/terrains_peering_bit/left_side = 0
1:8/0/terrains_peering_bit/top_left_corner = 0
1:8/0/terrains_peering_bit/top_side = 0
1:8/0/terrains_peering_bit/top_right_corner = 0
2:8/0 = 0
2:8/0/terrain_set = 0
2:8/0/terrain = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/terrains_peering_bit/bottom_side = 0
2:8/0/terrains_peering_bit/bottom_left_corner = 0
2:8/0/terrains_peering_bit/left_side = 0
2:8/0/terrains_peering_bit/top_left_corner = 0
2:8/0/terrains_peering_bit/top_side = 0
3:8/0 = 0
3:8/0/terrain_set = 0
3:8/0/terrain = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/terrains_peering_bit/bottom_side = 0
3:8/0/terrains_peering_bit/top_side = 0
4:8/0 = 0
4:8/0/terrain_set = 0
4:8/0/terrain = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/terrains_peering_bit/right_side = 0
4:8/0/terrains_peering_bit/bottom_side = 0
4:8/0/terrains_peering_bit/top_side = 0
4:8/0/terrains_peering_bit/top_right_corner = 0
5:8/0 = 0
5:8/0/terrain_set = 0
5:8/0/terrain = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/terrains_peering_bit/right_side = 0
5:8/0/terrains_peering_bit/bottom_side = 0
5:8/0/terrains_peering_bit/bottom_left_corner = 0
5:8/0/terrains_peering_bit/left_side = 0
5:8/0/terrains_peering_bit/top_left_corner = 0
5:8/0/terrains_peering_bit/top_side = 0
5:8/0/terrains_peering_bit/top_right_corner = 0
6:8/0 = 0
6:8/0/terrain_set = 0
6:8/0/terrain = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/terrains_peering_bit/right_side = 0
6:8/0/terrains_peering_bit/bottom_right_corner = 0
6:8/0/terrains_peering_bit/bottom_side = 0
6:8/0/terrains_peering_bit/left_side = 0
6:8/0/terrains_peering_bit/top_left_corner = 0
6:8/0/terrains_peering_bit/top_side = 0
6:8/0/terrains_peering_bit/top_right_corner = 0
7:8/0 = 0
7:8/0/terrain_set = 0
7:8/0/terrain = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/terrains_peering_bit/bottom_side = 0
7:8/0/terrains_peering_bit/left_side = 0
7:8/0/terrains_peering_bit/top_left_corner = 0
7:8/0/terrains_peering_bit/top_side = 0
8:8/0 = 0
8:8/0/terrain_set = 0
8:8/0/terrain = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/terrains_peering_bit/right_side = 0
8:8/0/terrains_peering_bit/bottom_side = 0
8:8/0/terrains_peering_bit/left_side = 0
8:8/0/terrains_peering_bit/top_left_corner = 0
8:8/0/terrains_peering_bit/top_side = 0
8:8/0/terrains_peering_bit/top_right_corner = 0
9:8/0 = 0
9:8/0/terrain_set = 0
9:8/0/terrain = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/terrains_peering_bit/right_side = 0
9:8/0/terrains_peering_bit/bottom_side = 0
9:8/0/terrains_peering_bit/bottom_left_corner = 0
9:8/0/terrains_peering_bit/left_side = 0
9:8/0/terrains_peering_bit/top_side = 0
9:8/0/terrains_peering_bit/top_right_corner = 0
0:9/0 = 0
0:9/0/terrain_set = 0
0:9/0/terrain = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/terrains_peering_bit/right_side = 0
0:9/0/terrains_peering_bit/top_side = 0
0:9/0/terrains_peering_bit/top_right_corner = 0
1:9/0 = 0
1:9/0/terrain_set = 0
1:9/0/terrain = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/terrains_peering_bit/right_side = 0
1:9/0/terrains_peering_bit/left_side = 0
1:9/0/terrains_peering_bit/top_left_corner = 0
1:9/0/terrains_peering_bit/top_side = 0
1:9/0/terrains_peering_bit/top_right_corner = 0
2:9/0 = 0
2:9/0/terrain_set = 0
2:9/0/terrain = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/terrains_peering_bit/left_side = 0
2:9/0/terrains_peering_bit/top_left_corner = 0
2:9/0/terrains_peering_bit/top_side = 0
3:9/0 = 0
3:9/0/terrain_set = 0
3:9/0/terrain = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/terrains_peering_bit/top_side = 0
4:9/0 = 0
4:9/0/terrain_set = 0
4:9/0/terrain = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/terrains_peering_bit/right_side = 0
4:9/0/terrains_peering_bit/bottom_right_corner = 0
4:9/0/terrains_peering_bit/bottom_side = 0
4:9/0/terrains_peering_bit/top_side = 0
5:9/0 = 0
5:9/0/terrain_set = 0
5:9/0/terrain = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/terrains_peering_bit/right_side = 0
5:9/0/terrains_peering_bit/bottom_right_corner = 0
5:9/0/terrains_peering_bit/bottom_side = 0
5:9/0/terrains_peering_bit/bottom_left_corner = 0
5:9/0/terrains_peering_bit/left_side = 0
5:9/0/terrains_peering_bit/top_left_corner = 0
5:9/0/terrains_peering_bit/top_side = 0
6:9/0 = 0
6:9/0/terrain_set = 0
6:9/0/terrain = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/terrains_peering_bit/right_side = 0
6:9/0/terrains_peering_bit/bottom_right_corner = 0
6:9/0/terrains_peering_bit/bottom_side = 0
6:9/0/terrains_peering_bit/bottom_left_corner = 0
6:9/0/terrains_peering_bit/left_side = 0
6:9/0/terrains_peering_bit/top_side = 0
6:9/0/terrains_peering_bit/top_right_corner = 0
7:9/0 = 0
7:9/0/terrain_set = 0
7:9/0/terrain = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/terrains_peering_bit/bottom_side = 0
7:9/0/terrains_peering_bit/bottom_left_corner = 0
7:9/0/terrains_peering_bit/left_side = 0
7:9/0/terrains_peering_bit/top_side = 0
8:9/0 = 0
8:9/0/terrain_set = 0
8:9/0/terrain = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/terrains_peering_bit/right_side = 0
8:9/0/terrains_peering_bit/bottom_right_corner = 0
8:9/0/terrains_peering_bit/bottom_side = 0
8:9/0/terrains_peering_bit/bottom_left_corner = 0
8:9/0/terrains_peering_bit/left_side = 0
8:9/0/terrains_peering_bit/top_side = 0
9:9/0 = 0
9:9/0/terrain_set = 0
9:9/0/terrain = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/terrains_peering_bit/right_side = 0
9:9/0/terrains_peering_bit/bottom_right_corner = 0
9:9/0/terrains_peering_bit/bottom_side = 0
9:9/0/terrains_peering_bit/left_side = 0
9:9/0/terrains_peering_bit/top_side = 0
10:9/0 = 0
10:9/0/terrain_set = 0
10:9/0/terrain = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/terrains_peering_bit/right_side = 0
10:9/0/terrains_peering_bit/bottom_side = 0
10:9/0/terrains_peering_bit/bottom_left_corner = 0
10:9/0/terrains_peering_bit/left_side = 0
10:9/0/terrains_peering_bit/top_side = 0
0:10/0 = 0
0:10/0/terrain_set = 0
0:10/0/terrain = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/terrains_peering_bit/right_side = 0
1:10/0 = 0
1:10/0/terrain_set = 0
1:10/0/terrain = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/terrains_peering_bit/right_side = 0
1:10/0/terrains_peering_bit/left_side = 0
2:10/0 = 0
2:10/0/terrain_set = 0
2:10/0/terrain = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/terrains_peering_bit/left_side = 0
3:10/0 = 0
3:10/0/terrain_set = 0
3:10/0/terrain = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0 = 0
4:10/0/terrain_set = 0
4:10/0/terrain = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/terrains_peering_bit/right_side = 0
4:10/0/terrains_peering_bit/top_side = 0
5:10/0 = 0
5:10/0/terrain_set = 0
5:10/0/terrain = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/terrains_peering_bit/right_side = 0
5:10/0/terrains_peering_bit/left_side = 0
5:10/0/terrains_peering_bit/top_left_corner = 0
5:10/0/terrains_peering_bit/top_side = 0
6:10/0 = 0
6:10/0/terrain_set = 0
6:10/0/terrain = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/terrains_peering_bit/right_side = 0
6:10/0/terrains_peering_bit/left_side = 0
6:10/0/terrains_peering_bit/top_side = 0
6:10/0/terrains_peering_bit/top_right_corner = 0
7:10/0 = 0
7:10/0/terrain_set = 0
7:10/0/terrain = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/terrains_peering_bit/left_side = 0
7:10/0/terrains_peering_bit/top_side = 0
8:10/0 = 0
8:10/0/terrain_set = 0
8:10/0/terrain = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/terrains_peering_bit/right_side = 0
8:10/0/terrains_peering_bit/left_side = 0
8:10/0/terrains_peering_bit/top_side = 0
9:10/0 = 0
9:10/0/terrain_set = 0
9:10/0/terrain = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/terrains_peering_bit/right_side = 0
9:10/0/terrains_peering_bit/bottom_side = 0
9:10/0/terrains_peering_bit/left_side = 0
9:10/0/terrains_peering_bit/top_side = 0
9:10/0/terrains_peering_bit/top_right_corner = 0
10:10/0 = 0
10:10/0/terrain_set = 0
10:10/0/terrain = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/terrains_peering_bit/right_side = 0
10:10/0/terrains_peering_bit/bottom_side = 0
10:10/0/terrains_peering_bit/left_side = 0
10:10/0/terrains_peering_bit/top_left_corner = 0
10:10/0/terrains_peering_bit/top_side = 0
0:11/0 = 0
0:11/0/terrain_set = 0
0:11/0/terrain = 0
0:11/0/probability = 0.2
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
0:11/0/terrains_peering_bit/right_side = 0
0:11/0/terrains_peering_bit/bottom_right_corner = 0
0:11/0/terrains_peering_bit/bottom_side = 0
0:11/0/terrains_peering_bit/bottom_left_corner = 0
0:11/0/terrains_peering_bit/left_side = 0
0:11/0/terrains_peering_bit/top_left_corner = 0
0:11/0/terrains_peering_bit/top_side = 0
0:11/0/terrains_peering_bit/top_right_corner = 0
1:11/0 = 0
1:11/0/terrain_set = 0
1:11/0/terrain = 0
1:11/0/probability = 0.2
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/terrains_peering_bit/right_side = 0
1:11/0/terrains_peering_bit/bottom_right_corner = 0
1:11/0/terrains_peering_bit/bottom_side = 0
1:11/0/terrains_peering_bit/bottom_left_corner = 0
1:11/0/terrains_peering_bit/left_side = 0
1:11/0/terrains_peering_bit/top_left_corner = 0
1:11/0/terrains_peering_bit/top_side = 0
1:11/0/terrains_peering_bit/top_right_corner = 0
4:11/0 = 0
4:11/0/terrain_set = 0
4:11/0/terrain = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/terrains_peering_bit/right_side = 0
4:11/0/terrains_peering_bit/bottom_side = 0
4:11/0/terrains_peering_bit/top_side = 0
5:11/0 = 0
5:11/0/terrain_set = 0
5:11/0/terrain = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/terrains_peering_bit/right_side = 0
5:11/0/terrains_peering_bit/bottom_side = 0
5:11/0/terrains_peering_bit/bottom_left_corner = 0
5:11/0/terrains_peering_bit/left_side = 0
5:11/0/terrains_peering_bit/top_left_corner = 0
5:11/0/terrains_peering_bit/top_side = 0
6:11/0 = 0
6:11/0/terrain_set = 0
6:11/0/terrain = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/terrains_peering_bit/right_side = 0
6:11/0/terrains_peering_bit/bottom_right_corner = 0
6:11/0/terrains_peering_bit/bottom_side = 0
6:11/0/terrains_peering_bit/left_side = 0
6:11/0/terrains_peering_bit/top_side = 0
6:11/0/terrains_peering_bit/top_right_corner = 0
7:11/0 = 0
7:11/0/terrain_set = 0
7:11/0/terrain = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/terrains_peering_bit/bottom_side = 0
7:11/0/terrains_peering_bit/left_side = 0
7:11/0/terrains_peering_bit/top_side = 0
8:11/0 = 0
8:11/0/terrain_set = 0
8:11/0/terrain = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/terrains_peering_bit/right_side = 0
8:11/0/terrains_peering_bit/bottom_side = 0
8:11/0/terrains_peering_bit/left_side = 0
8:11/0/terrains_peering_bit/top_side = 0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
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resource_name = "Trees"
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texture_region_size = Vector2i(32, 32)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
1:0/0/y_sort_origin = 14
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
2:0/0 = 0
2:0/0/y_sort_origin = 14
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
3:0/0 = 0
3:0/0/y_sort_origin = 14
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
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0:4/0/y_sort_origin = 14
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
1:4/0 = 0
1:4/0/y_sort_origin = 14
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
3:4/0 = 0
3:4/0/y_sort_origin = 14
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(13.5, 3, 13.5, 15, -13.5, 15, -13.5, 3)
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resource_name = "NPCs"
scenes/1/scene = ExtResource("4_mcox7")
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physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
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terrain_set_0/terrain_0/name = "Dirt"
terrain_set_0/terrain_0/color = Color(0.690196, 0.133333, 0.235294, 1)
sources/0 = SubResource("TileSetAtlasSource_em7dn")
sources/3 = SubResource("TileSetScenesCollectionSource_5jgok")
sources/2 = SubResource("TileSetAtlasSource_iev5i")
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12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_hmkhc")
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y_sort_enabled = true
script = ExtResource("1_p7onf")
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texture_filter = 1
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