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a/Assets/Scripts/Controller/PlayerMove.cs b/Assets/Scripts/Controller/PlayerMove.cs index 3f0a8b3..6e47958 100644 --- a/Assets/Scripts/Controller/PlayerMove.cs +++ b/Assets/Scripts/Controller/PlayerMove.cs @@ -7,20 +7,19 @@ public class PlayerMove : MonoBehaviour { //public float speed = 20f; - public float maxSpeed = 15; + private float mouseSensitivity; + private float maxSpeed; private Rigidbody playerRigibody; - public float mouseSensitivity = 100f; // 滑鼠靈敏度 - private float xRotation = 0f; // 角色的垂直旋轉 - - public bool isLockCursor = true; - [SerializeField] private bool isScaledByTime = true; + private float xRotation; // 角色的垂直旋轉 private void Awake() { - playerRigibody = GetComponent(); + playerRigibody = PlayerManager.Instance.rb; + Cursor.lockState = CursorLockMode.Locked; // 鎖定滑鼠 - if(isLockCursor) - Cursor.lockState = CursorLockMode.Locked; // 鎖定滑鼠 + maxSpeed = PlayerManager.Instance.maxSpeed; + mouseSensitivity = PlayerManager.Instance.mouseSensitivity; + xRotation = PlayerManager.Instance.xRotation; } private void FixedUpdate() @@ -35,7 +34,7 @@ private void ViewportFocus() float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; - // 更新垂直旋轉,限制上下角度 + // 更新垂直旋轉,限制上下角度 xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -70f, 70f); // 限制視角在-70到70度之間 @@ -108,5 +107,18 @@ private void ChangeMoveMode(bool _isScaledByTime) { Debug.Log($"PlayMove: Move mode is changed (is scaled by time: {_isScaledByTime})"); isScaledByTime = _isScaledByTime; + + public void Jump(float jumpforce) + { + if(PlayerManager.Instance.playerStatus == PlayerStatus.move) + { + Debug.Log("Jump!"); + PlayerManager.Instance.playerStatus = PlayerStatus.jump; + PlayerManager.Instance.rb.AddForce(Vector3.up * jumpforce, ForceMode.Impulse); + } + else + { + Debug.Log("player is jumping now"); + } } } diff --git a/Assets/Scripts/Controller/Shotguh_Bullet.cs b/Assets/Scripts/Controller/Shotguh_Bullet.cs new file mode 100644 index 0000000..7fc94dd --- /dev/null +++ b/Assets/Scripts/Controller/Shotguh_Bullet.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shotgun_Bullet : MonoBehaviour +{ + public float speed = 20f; // 子彈速度 + public float lifetime = 5f; // 子彈最大存在時間 + public int damage = 10; // 子彈傷害 + private Rigidbody rb; // 子彈的剛體 + private float timeAlive = 0f; // 記錄子彈已經存在的時間 + + void Start() + { + rb = GetComponent(); + if (rb != null) + { + rb.velocity = transform.forward * speed; // 根據子彈方向設置速度 + Debug.Log("Bullet launched with velocity: " + rb.velocity); + } + + // 開啟計時器,時間過長後銷毀子彈 + //Destroy(gameObject, lifetime); + } + + void FixedUpdate() + { + timeAlive += Time.deltaTime; + if (timeAlive >= lifetime) + { + Destroy(gameObject); // 當超過最大生命週期時,銷毀子彈 + } + } + + // 碰撞檢測 + private void OnCollisionEnter(Collision collision) + { + Debug.Log("Bullet hit: " + collision.gameObject.name); + //Destroy(gameObject); + } +} diff --git a/Assets/Scripts/Controller/Shotguh_Bullet.cs.meta b/Assets/Scripts/Controller/Shotguh_Bullet.cs.meta new file mode 100644 index 0000000..de93324 --- /dev/null +++ b/Assets/Scripts/Controller/Shotguh_Bullet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e522358090f45f40a8371c41e2b9087 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controller/Shotgun.cs b/Assets/Scripts/Controller/Shotgun.cs new file mode 100644 index 0000000..8869240 --- /dev/null +++ b/Assets/Scripts/Controller/Shotgun.cs @@ -0,0 +1,182 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using UnityEngine.InputSystem.Interactions; +using UnityEngine.UI; +using UnityEngine.InputSystem; + +public enum Status +{ + prepare = -1, + hold = 1, + reload = 2, +} + +public class Shotgun : Weapon +{ + //instance mode + private static Shotgun _shotgun; + public static Shotgun Instance + { + get + { + if (!_shotgun) + { + _shotgun = FindObjectOfType(typeof(Shotgun)) as Shotgun; + if (!_shotgun) + { + Debug.LogError("No script"); + } + else + { + //init + } + } + return _shotgun; + } + + } + + public GameObject shotgun; + public GameObject bullet; + public Transform shootPoint; + + //子彈擴散的角度 + public float angle = 0.2f; + + //發射一次有幾顆小子彈 + public int num_of_bullets = 5; + public int ammo=3; + public float timer = 0f; + public float cd = 1f; + public int maxAmmo=3; + [Tooltip("���U�Ǥ�")] public Image targetHeart; + [SerializeField] private Status status = Status.hold; + + + void Awake() + { + if (_shotgun != null && _shotgun != this) + { + Destroy(gameObject); + } + } + + void FixedUpdate() + { + if(timer= cd) + { + timer = 0; + LeftClickPerformed(InputAction.CallbackContext obj); + Debug.Log("Fire" + ammo.ToString()); + }*/ + + } + + private void Update() + { + + } + + + public override void Init(Transform transform, Camera camera) + { + base.Init(transform, camera); + + //set value + //keepPosition = takePosition; + //playerCamera = _player; + ammo = maxAmmo; + //init + status = Status.hold; + } +/// +/// +/// + public override void RightClickPerformed(InputAction.CallbackContext obj) + { + Debug.Log("Shotgun have no ability on RightClick!"); + } + + /// + /// + /// + /// + public override void LeftClickPerformed(InputAction.CallbackContext obj) + { + if(ammo>0) + { + ammo--; + Fire(); + } + else + { + EmptyAmmo(); + } + } + + public override void LeftClickCanceled(InputAction.CallbackContext obj) + { + + } + + private void Fire() + { + Debug.Log("Fire!"); + //Random rand = new Random; + for(int i=0;i/r"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""r click"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } @@ -143,6 +163,7 @@ public @PlayerControl() m_player_move = m_player.FindAction("move", throwIfNotFound: true); m_player_leftclick = m_player.FindAction("left click", throwIfNotFound: true); m_player_rightclick = m_player.FindAction("right click", throwIfNotFound: true); + m_player_rclick = m_player.FindAction("r click", throwIfNotFound: true); } public void Dispose() @@ -207,6 +228,7 @@ public int FindBinding(InputBinding bindingMask, out InputAction action) private readonly InputAction m_player_move; private readonly InputAction m_player_leftclick; private readonly InputAction m_player_rightclick; + private readonly InputAction m_player_rclick; public struct PlayerActions { private @PlayerControl m_Wrapper; @@ -214,6 +236,7 @@ public struct PlayerActions public InputAction @move => m_Wrapper.m_player_move; public InputAction @leftclick => m_Wrapper.m_player_leftclick; public InputAction @rightclick => m_Wrapper.m_player_rightclick; + public InputAction @rclick => m_Wrapper.m_player_rclick; public InputActionMap Get() { return m_Wrapper.m_player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -232,6 +255,9 @@ public void AddCallbacks(IPlayerActions instance) @rightclick.started += instance.OnRightclick; @rightclick.performed += instance.OnRightclick; @rightclick.canceled += instance.OnRightclick; + @rclick.started += instance.OnRclick; + @rclick.performed += instance.OnRclick; + @rclick.canceled += instance.OnRclick; } private void UnregisterCallbacks(IPlayerActions instance) @@ -245,6 +271,9 @@ private void UnregisterCallbacks(IPlayerActions instance) @rightclick.started -= instance.OnRightclick; @rightclick.performed -= instance.OnRightclick; @rightclick.canceled -= instance.OnRightclick; + @rclick.started -= instance.OnRclick; + @rclick.performed -= instance.OnRclick; + @rclick.canceled -= instance.OnRclick; } public void RemoveCallbacks(IPlayerActions instance) @@ -267,5 +296,6 @@ public interface IPlayerActions void OnMove(InputAction.CallbackContext context); void OnLeftclick(InputAction.CallbackContext context); void OnRightclick(InputAction.CallbackContext context); + void OnRclick(InputAction.CallbackContext context); } } diff --git a/Assets/Scripts/InputAction/PlayerControl.inputactions b/Assets/Scripts/InputAction/PlayerControl.inputactions index 13a1516..edbac74 100644 --- a/Assets/Scripts/InputAction/PlayerControl.inputactions +++ b/Assets/Scripts/InputAction/PlayerControl.inputactions @@ -31,6 +31,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "r click", + "type": "Button", + "id": "fbe3b0ed-196c-4008-ab6d-04623b55aaf2", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -110,6 +119,17 @@ "action": "right click", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "357561ab-a3f9-433d-9139-6a3dcafc3676", + "path": "/r", + "interactions": "", + "processors": "", + "groups": "", + "action": "r click", + "isComposite": false, + "isPartOfComposite": false } ] } diff --git a/Assets/Scripts/Manager/PlayerManager.cs b/Assets/Scripts/Manager/PlayerManager.cs index e46ff33..3b00b34 100644 --- a/Assets/Scripts/Manager/PlayerManager.cs +++ b/Assets/Scripts/Manager/PlayerManager.cs @@ -1,15 +1,23 @@ -using Unity.VisualScripting; +using System.Numerics; +using Unity.VisualScripting; using UnityEngine; - public enum PlayerStatus { move, - sprint + sprint, + jump } public class PlayerManager : MonoBehaviour { [SerializeField] int sprintFrame; + + public float mouseSensitivity = 100f; + + public float maxSpeed = 15; + + public float xRotation = 0f; + public Transform playerTransform { get; private set; } #region 建立單例模式 //instance mode private static PlayerManager _instance; @@ -73,6 +81,7 @@ public PlayerControl playerControl #endregion #region 初始化 + private void Awake() { Initialize(); @@ -95,11 +104,22 @@ private void Initialize() _playerControl.Enable(); _rb = Instance.GetComponent(); playerStatus = PlayerStatus.move; + playerTransform = this.transform; + + _playerControl.player.jump.performed += ctx => Jump(); } #endregion - public void Sprint(Vector3 forward, float sprintDistance) + public void Sprint(UnityEngine.Vector3 forward, float sprintDistance) { StartCoroutine(GetComponent().Sprint(forward, sprintDistance, sprintFrame)); } + + public void Jump() + { + + //跳多大力 + float jumpforce = 200f; + GetComponent().Jump(jumpforce); + } } diff --git a/Assets/Scripts/Manager/WeaponManager.cs b/Assets/Scripts/Manager/WeaponManager.cs index 9ec2148..51c5c37 100644 --- a/Assets/Scripts/Manager/WeaponManager.cs +++ b/Assets/Scripts/Manager/WeaponManager.cs @@ -44,7 +44,7 @@ private void Start() //UseFlyingSickle(); inputActions = PlayerManager.Instance.playerControl; - UseWeapon(FlyingSickle.Instance); + UseWeapon(Shotgun.Instance); } #endregion @@ -61,6 +61,8 @@ public void UseWeapon(Weapon weapon) inputActions.player.leftclick.canceled += weapon.LeftClickCanceled; inputActions.player.rightclick.performed += weapon.RightClickPerformed; + + inputActions.player.rclick.performed += weapon.RClickPerformed; } #endregion diff --git a/Assets/bulletController.cs b/Assets/bulletController.cs new file mode 100644 index 0000000..8545ce9 --- /dev/null +++ b/Assets/bulletController.cs @@ -0,0 +1,41 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class bulletController : MonoBehaviour +{ + public float speed = 20f; // 子彈速度 + public float lifetime = 5f; // 子彈最大存在時間 + public int damage = 10; // 子彈傷害 + private Rigidbody rb; // 子彈的剛體 + private float timeAlive = 0f; // 記錄子彈已經存在的時間 + + void Start() + { + rb = GetComponent(); + if (rb != null) + { + rb.velocity = transform.forward * speed; // 根據子彈方向設置速度 + } + + // 開啟計時器,時間過長後銷毀子彈 + //Destroy(gameObject, lifetime); + } + + void Update() + { + timeAlive += Time.deltaTime; + if (timeAlive >= lifetime) + { + 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