You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Players should encounter hazards during the fall, be it spikes, laser grids, closing doors or other stuff
Could use the dive sections present in some 3D Sonic games as inspiration
Another possibility is making the course horizontal instead of vertical, with walls and stuff that the players can boost themselves on using a rocket jumper
Maybe the objective could be getting the longest distance
Inspired from #107 - players must jump from the rooftop of a burning building and land in the win zone.
The win zone must not be reachable by jumping normally - zone must be a distance away so players must be deployed
Current reason for players to jump is to escape a burning building, however another hazard should be considered
The text was updated successfully, but these errors were encountered: