Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dodgeball boss #251

Open
safalin1 opened this issue Dec 18, 2023 · 2 comments
Open

Dodgeball boss #251

safalin1 opened this issue Dec 18, 2023 · 2 comments
Milestone

Comments

@safalin1
Copy link
Collaborator

safalin1 commented Dec 18, 2023

We should consider adding a dodgeball bossgame

This should take place in a large area with players from both teams spawning as Pyros across from each other on platforms - teams should remain separated.

A rocket spawner should be placed up high between the two platforms - it should only spawn homing nuke rockets that can be airblasted, by default choosing a random player to move towards.

If a player successfully airblasts the rocket, it should choose a new target player from the opposite team. Each time the rocket is airblasted, its speed should increase.

When a nuke rocket collides with a player, it should explode with a large blast radius and knockback.

There should only be 1 nuke rocket active at a time.

The boss ends when

  • 1 player remains
  • The bossgame timelimit is up.

Extra info:

  • Only playable with multiple players
  • All players must be pyro
  • All players should only be allowed to airblast - primary fire blocked
  • New large boss area required
@safalin1
Copy link
Collaborator Author

Closing this as done - will be released in version 6

@safalin1
Copy link
Collaborator Author

Reopening to align with new project board

@safalin1 safalin1 reopened this May 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Development

No branches or pull requests

1 participant