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This should take place in a large area with players from both teams spawning as Pyros across from each other on platforms - teams should remain separated.
A rocket spawner should be placed up high between the two platforms - it should only spawn homing nuke rockets that can be airblasted, by default choosing a random player to move towards.
If a player successfully airblasts the rocket, it should choose a new target player from the opposite team. Each time the rocket is airblasted, its speed should increase.
When a nuke rocket collides with a player, it should explode with a large blast radius and knockback.
There should only be 1 nuke rocket active at a time.
The boss ends when
1 player remains
The bossgame timelimit is up.
Extra info:
Only playable with multiple players
All players must be pyro
All players should only be allowed to airblast - primary fire blocked
New large boss area required
The text was updated successfully, but these errors were encountered:
We should consider adding a dodgeball bossgame
This should take place in a large area with players from both teams spawning as Pyros across from each other on platforms - teams should remain separated.
A rocket spawner should be placed up high between the two platforms - it should only spawn homing nuke rockets that can be airblasted, by default choosing a random player to move towards.
If a player successfully airblasts the rocket, it should choose a new target player from the opposite team. Each time the rocket is airblasted, its speed should increase.
When a nuke rocket collides with a player, it should explode with a large blast radius and knockback.
There should only be 1 nuke rocket active at a time.
The boss ends when
Extra info:
The text was updated successfully, but these errors were encountered: