diff --git a/src/Arch/Arch.csproj b/src/Arch/Arch.csproj
index 73e2fac..8ae9b9d 100644
--- a/src/Arch/Arch.csproj
+++ b/src/Arch/Arch.csproj
@@ -14,22 +14,12 @@
Arch
Arch
- 1.2.8
+ 1.2.8.1-alpha
genaray
Apache-2.0
A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).
- Updated LowLevel which fixes bugs.
-Fixed issue where Unsafe.As did not work on .Net 2.1 for the Dangerous-Utils.
-Dangerous API now allows setting/getting of recycled ids.
-Fixed archetype duplication after loading a save.
-Fixed .Add when a newly non registered component was added.
-Now makes use of the updated and improved JobScheduler 1.1.2.
-ScheduleParallelInlineQuery added.
-Added World.IsAlive(EntityReference);
-Fixed bug where `World.TrimExcess` does not trim Recycled-Entities which results in an out of bounds exception sooner or later.
-Fixed bug in JobScheduler which prevents a deadlock.
-Moved CommandBuffer to Buffer namespace, might break references.
-CommandBuffer now accepts a world during playback, world in ctor was removed.
+ Updated CommunityToolkit, increases speed slightly.
+Fixed some DangerousUtilities.
c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot;
https://github.com/genaray/Arch