diff --git a/src/Arch/Arch.csproj b/src/Arch/Arch.csproj index 73e2fac..8ae9b9d 100644 --- a/src/Arch/Arch.csproj +++ b/src/Arch/Arch.csproj @@ -14,22 +14,12 @@ Arch Arch - 1.2.8 + 1.2.8.1-alpha genaray Apache-2.0 A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ). - Updated LowLevel which fixes bugs. -Fixed issue where Unsafe.As did not work on .Net 2.1 for the Dangerous-Utils. -Dangerous API now allows setting/getting of recycled ids. -Fixed archetype duplication after loading a save. -Fixed .Add when a newly non registered component was added. -Now makes use of the updated and improved JobScheduler 1.1.2. -ScheduleParallelInlineQuery added. -Added World.IsAlive(EntityReference); -Fixed bug where `World.TrimExcess` does not trim Recycled-Entities which results in an out of bounds exception sooner or later. -Fixed bug in JobScheduler which prevents a deadlock. -Moved CommandBuffer to Buffer namespace, might break references. -CommandBuffer now accepts a world during playback, world in ctor was removed. + Updated CommunityToolkit, increases speed slightly. +Fixed some DangerousUtilities. c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot; https://github.com/genaray/Arch