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It should be noted that a pawn can promote to any of the pieces (except king or another pawn, obviously), not just a queen. So the options are queen, rook, knight or bishop.
The current implementations of both v1 and v2 seem to only support promotion to a queen: new_state[_to[0], _to[1]] = QUEEN_ID * self.player_to_int(player)
When the pawn reaches the other end of the board the pawn does not promote.
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