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Pipe UE Stats to Sentry Performance Monitoring #13

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jpintozzi-rs opened this issue May 19, 2022 · 4 comments
Open

Pipe UE Stats to Sentry Performance Monitoring #13

jpintozzi-rs opened this issue May 19, 2022 · 4 comments
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Feature New feature or request Product: Tracing

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@jpintozzi-rs
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Unreal has a robust Performance and Profiling system that is limited by the fact it keeps all of the information local. It would be incredibly useful to hook into these metrics and push them up to Sentry's Performance Monitoring system. By properly identifying Releases, game developers will be able to see the performance impact of their changes over time (and across platforms).

The most useful (in my biased opinion) would be:

  • CPU stats for ensuring players aren't hitting CPU bottlenecks (ex: CPU % utilized, per core)
  • GPU stats for GPU bottlenecks (ex: GPU memory usage, FPS)
  • Network Insights for keeping an eye on traffic size and ping in a multiplayer game
@bruno-garcia
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Thanks for raising this. Makes total sense.
We need to look into this in more details

@vaind vaind moved this from Backlog to Needs Investigation in Mobile & Cross Platform SDK Aug 19, 2022
@edanker-rs
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Hey @bruno-garcia - Any updates here on if you're considering this for your roadmap?

@bitsandfoxes
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@edanker-rs it definitely is on the roadmap, it's just a question of when.

@bruno-garcia
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perf API was added here: #470

But are these stats "metrics"? If so, only place we can add them now are part of span metrics

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Labels
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4 participants