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Project structure #27
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@tustanivsky I understand you have a demo app to simulate event captures locally? Can you maybe add the app to the |
Yes, we can do that. Just wanted to clarify - should it include the plugin as well? Or we're going to copy |
it shouldn't include the plugin - ideally, we can create a symlink? |
I did some quick testing and it looks that UE doesn't recognize symlinks on Windows which is not good considering it's the main platform for Unreal development. On Mac it works just fine though |
Which type of link have you tried on Windows? If you could create a PR with the sample as is, I can have a look around and maybe I can think of something. |
I've created a PR (#64) with symlink for Mac. On Windows I've tried to create one with |
I've had a brief look at this project and tried following the CONTRIBUTING.md to build the project and I have a few suggestions.
Currently, the project is supposed to be checked out into an existing Unreal Engine project as a plugin. This means a developer of sentry-unreal SDK must first create a new UE project (sample), to be able to do any development. This increases the cost-of-entry for new SDK developers. Instead, I'd suggest having a look at https://github.com/getsentry/sentry-unity and think about the following changes:
plugin
orplugin-dev
is a good name? - Refactor: repo structure #61The text was updated successfully, but these errors were encountered: