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Add scoring #3

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jaythomas opened this issue Nov 12, 2017 · 0 comments
Open

Add scoring #3

jaythomas opened this issue Nov 12, 2017 · 0 comments
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@jaythomas
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Another feature available in previous versions was scoring.

  • A player should get a point for every point of damage.
  • In addition to the standard points accrued are the bonuses:
    • Brutality - Deal damage equal to or greater than max HP; Receive max HP in bonus points.
    • Close Call - Win with 1 or 2 HP; Receive max HP minus current health in bonus points.
    • Endurance - Plays 20 or more turns; Receive points equal to the number of turns played divided by two and rounded down.
    • Glutton - Play 6 or more support cards; Receive the number of times healed in bonus points.
    • Healthy - Win a game with max HP or more; Receive health in bonus points.
    • Multi-deflector - Have an active deflector more than once during the course of the game; Receive max HP for 2 and max HP again for any additional deflector.
    • NOPE - Play 7 or more blocks; Receive that number in bonus points.
    • Speed - Win a game in less than 60 seconds; Receive max HP in bonus points.
    • Turn Wizard - Win a game while causing other players to miss 7 or more turns. Receive the number of turns missed in bonus points. (Note: missing a turn also includes taking away turns from other players using special cards such as Reverse.)
    • Where's the Fight? - Win a game despite missing 6 or more turns. Receive the number of turns missed in bonus points. (Note: missing a turn also includes turns taken from you by cards such as Reverse.)
    • Wicked Man - Cause a player to die from THE BEES.
@jaythomas jaythomas added this to the v1.0.0 milestone Nov 12, 2017
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