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Another feature available in previous versions was scoring.
A player should get a point for every point of damage.
In addition to the standard points accrued are the bonuses:
Brutality - Deal damage equal to or greater than max HP; Receive max HP in bonus points.
Close Call - Win with 1 or 2 HP; Receive max HP minus current health in bonus points.
Endurance - Plays 20 or more turns; Receive points equal to the number of turns played divided by two and rounded down.
Glutton - Play 6 or more support cards; Receive the number of times healed in bonus points.
Healthy - Win a game with max HP or more; Receive health in bonus points.
Multi-deflector - Have an active deflector more than once during the course of the game; Receive max HP for 2 and max HP again for any additional deflector.
NOPE - Play 7 or more blocks; Receive that number in bonus points.
Speed - Win a game in less than 60 seconds; Receive max HP in bonus points.
Turn Wizard - Win a game while causing other players to miss 7 or more turns. Receive the number of turns missed in bonus points. (Note: missing a turn also includes taking away turns from other players using special cards such as Reverse.)
Where's the Fight? - Win a game despite missing 6 or more turns. Receive the number of turns missed in bonus points. (Note: missing a turn also includes turns taken from you by cards such as Reverse.)
Wicked Man - Cause a player to die from THE BEES.
The text was updated successfully, but these errors were encountered:
Another feature available in previous versions was scoring.
The text was updated successfully, but these errors were encountered: