VDrift has a number of sounds that are used for all cars. They can be found in the carparts directory.
brake.wav # Brake engage sound (in driver view)
handbrake.wav # Handbrake engage sound (in driver view)
gear.wav # Gear shift sound (in driver view)
bump_front.wav # Front suspension bump sound
bump_rear.wav # Rear suspension bump sound
crash.wav # Collision sound
grass.wav # Tires rolling over grass
gravel.wav # Tires rolling over gravel
tire_squeal.wav # Tire squeal(skidding over asphalt) sound
wind.ogg # Wind noise
Car engine sounds are stored per car. Default minimum configuration is a single sound.
engine.wav # Engine sound at 7000rpm
VDrift supports multiple engine sounds with interpolation (blending). To use this feature a .aud text file has to be created containing sound information. It can contain an arbitrary number of sections, one per sound file.
[sound1]
filename=engine_accel_1.wav # relative path to the sound file
MinimumRPM=1 # minimum engine rpm to use this sound for
MaximumRPM=1500 # maximum engine rpm to use this sound for
NaturalRPM=1000 # rpm this sound has been recorded at
power=on # (optional) use this sound for throttle open(on) or closed(off); default is both
The rpm ranges of two neighboring sounds can(should) overlap to create a smooth transition.
Example TL2/TL2.aud:
[poweroff1]
filename=sounds/1kbehind.wav
MinimumRPM=1
MaximumRPM=1500
NaturalRPM=1000
power=off
[poweron1]
filename=sounds/2kbehind.wav
MinimumRPM=1
MaximumRPM=2500
NaturalRPM=2000
power=on
[poweroff2]
filename=sounds/5kbehind.wav
MinimumRPM=1000
NaturalRPM=4650
MaximumRPM=4500
power=off
[poweron2]
filename=sounds/4kbehind.wav
MinimumRPM=2000
NaturalRPM=3560
MaximumRPM=4000
power=on
[poweroff3]
filename=sounds/6kbehind.wav
MinimumRPM=4000
NaturalRPM=5130
MaximumRPM=10000
power=off
[poweron3]
filename=sounds/7kbehind.wav
MinimumRPM=3500
NaturalRPM=6130
MaximumRPM=10000
power=on
Category:Cars Category:Files