Connect the first teleport on the player's right to the one on the exit's right.
var start;
var end;
for (j = 0; j < teleportersAndTraps.length; j++) {
var t = teleportersAndTraps[j];
var x = t.getX();
var y = t.getY();
if (7 == x && 4 == y)
{
start = t;
} else if (map.getWidth()-8 == x && map.getHeight()-5 == y) {
end = t;
}
}
start.setTarget(end);
break;