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map.defineObject('MyBullet',{//only way to kill the boss is using "projectile" object'type': 'dynamic','symbol': '.','color': 'green','interval': 100,'projectile': true,'behavior': function(me){me.move('right');}});//create trigger for open firemap.defineObject('trigger',{'symbol': '=','color': 'green','onCollision': function(player){for(i=0;i<26;i+=2){map.placeObject(i,5,'MyBullet');map.placeObject(i,6,'MyBullet');}},});//place trigger in safe place near the playermap.placeObject(1,map.getHeight()-3,'trigger');
Kebabbi: heat-seeking missiles
varbosses=map.getDynamicObjects();for(vari=0;i<bosses.length;i++){(function(k){map.defineObject('bossKiller'+k,{'type':'dynamic','symbol':'^','color':'blue','interval':100,'projectile':true,'behavior':function(me){if(bosses[k][" _".substr(1,1)+"isDestroyed"]()){me[" _".substr(1,1)+"destroy"]();}varx=bosses[k].getX();vary=bosses[k].getY();vardx=Math.abs(me.getX()-x);vardy=Math.abs(me.getY()-y);vardirection="none";if(dx>dy){if(x<me.getX()){direction='left';}else{// if (x > me.getX()){direction='right';}}else{if(y<me.getY()){direction='up';}else{// if (y > me.getY()){direction='down';}}me.move(direction);},'onDestroy':function(me){if(bosses[k][" _".substr(1,1)+"isDestroyed"]())return;if(me.getX()!=bosses[k].getX()||me.getY()!=bosses[k].getY())map.placeObject(me.getX()+Math.floor(Math.random()*2-1),me.getY(),'bossKiller'+k);}});})(i);}map.defineObject('helmet',{'symbol': 'o','color': 'blue','impassable':true,});for(vari=0;i<50;i+=1){if(i==25)continue;map.placeObject(i,map.getPlayer().getY()-2,'helmet');}map.getPlayer().setPhoneCallback(function(){for(vari=0;i<bosses.length;i++){map.placeObject(i*2,map.getPlayer().getY()-3,'bossKiller'+i);}});