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package.json
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package.json
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{
"name": "com.gb.statemachine_toolkit",
"displayName": "State Machine Toolkit",
"version": "1.1.1",
"unity": "2019.3",
"description": "A First Person Toolkit that lets you create your State Machine using the Unity Animator, without writing a line of code!",
"dependencies": {
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.14"
},
"samples": [
{
"displayName": "Text Examples",
"description": "The Text State Type is used to update the text of a Text or TextMeshProUGUI component",
"path": "Samples~/Text"
},
{
"displayName": "Dialogue Examples",
"description": "Dialogue State Type is used to show a Dialogue with a sequence of texts to be read pressing a next button, or a Question with answers that can be selected.",
"path": "Samples~/Dialogue"
},
{
"displayName": "Interaction Examples",
"description": "Dialogue State Type is used to show a Dialogue with a sequence of texts to be read pressing a next button, or a Question with answers that can be selected.",
"path": "Samples~/Interaction"
},
{
"displayName": "Cutscene Examples",
"description": "The Cutscene State Type is used to animate objects, start timelines and play videos, or simply set parameters of an animator.",
"path": "Samples~/Cutscene"
},
{
"displayName": "Object Examples",
"description": "The Object State is used to activate / deactivate a GameObject",
"path": "Samples~/Object"
},
{
"displayName": "Scene Change Examples",
"description": "The Scene Change State is used to load a new scene, with or without using a custom loader",
"path": "Samples~/SceneChange"
}
]
}