diff --git a/example/voxelize.js b/example/voxelize.js index 21dd6ea5..fe0c210d 100644 --- a/example/voxelize.js +++ b/example/voxelize.js @@ -280,7 +280,7 @@ function* rebuildVoxels() { ray.origin.copy( position ).applyMatrix4( invMat ); // If we hit a face backside we know we're inside the mesh. Alternatively we - // could check if we jot an odd number of faces when checking all intersections. + // could check if we hit an odd number of faces when checking all intersections. const res = bvh.raycastFirst( ray, 2 ); if ( res && res.face.normal.dot( ray.direction ) > 0.0 ) {