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If a node structure is cached in the stack rather than the texture offset (causing the texture to be resampled again when back traversing) does this improve performance? Is memory too much?
The text was updated successfully, but these errors were encountered:
Note: A QBVH is a variation of a CWBVH
QBVH
CWBVH
Performance Notes
Other Ideas
The text was updated successfully, but these errors were encountered: