diff --git a/src/aircraft.h b/src/aircraft.h index ef33f858981b4..6c47d6df56037 100644 --- a/src/aircraft.h +++ b/src/aircraft.h @@ -111,6 +111,7 @@ struct Aircraft final : public SpecializedVehicle { void OnNewEconomyDay() override; uint Crash(bool flooded = false) override; TileIndex GetOrderStationLocation(StationID station) override; + TileIndex GetCargoTile() const override { return this->First()->tile; } ClosestDepot FindClosestDepot() override; /** diff --git a/src/economy.cpp b/src/economy.cpp index 9e880a51df038..868b1acb5a9bc 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1301,7 +1301,7 @@ void PrepareUnload(Vehicle *front_v) front_v->last_station_visited, next_station, front_v->current_order.GetUnloadType(), ge, front_v->cargo_payment, - v->tile); + v->GetCargoTile()); if (v->cargo.UnloadCount() > 0) SetBit(v->vehicle_flags, VF_CARGO_UNLOADING); } } @@ -1441,7 +1441,7 @@ struct ReturnCargoAction */ bool operator()(Vehicle *v) { - v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->tile); + v->cargo.Return(UINT_MAX, &this->st->goods[v->cargo_type].cargo, this->next_hop, v->GetCargoTile()); return true; } }; @@ -1476,7 +1476,7 @@ struct FinalizeRefitAction { if (this->do_reserve) { this->st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(), - &v->cargo, this->next_station, v->tile); + &v->cargo, this->next_station, v->GetCargoTile()); } this->consist_capleft[v->cargo_type] += v->cargo_cap - v->cargo.RemainingCount(); return true; @@ -1567,7 +1567,7 @@ struct ReserveCargoAction { { if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) { st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(), - &v->cargo, *next_station, v->tile); + &v->cargo, *next_station, v->GetCargoTile()); } return true; @@ -1701,7 +1701,7 @@ static void LoadUnloadVehicle(Vehicle *front) uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER); if (v->cargo_cap < new_remaining) { /* Return some of the reserved cargo to not overload the vehicle. */ - v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->tile); + v->cargo.Return(new_remaining - v->cargo_cap, &ge->cargo, INVALID_STATION, v->GetCargoTile()); } /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/ @@ -1728,7 +1728,7 @@ static void LoadUnloadVehicle(Vehicle *front) } } - amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment, v->tile); + amount_unloaded = v->cargo.Unload(amount_unloaded, &ge->cargo, payment, v->GetCargoTile()); remaining = v->cargo.UnloadCount() > 0; if (amount_unloaded > 0) { dirty_vehicle = true; @@ -1798,7 +1798,7 @@ static void LoadUnloadVehicle(Vehicle *front) if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO); if (_settings_game.order.gradual_loading) cap_left = std::min(cap_left, GetLoadAmount(v)); - uint loaded = ge->cargo.Load(cap_left, &v->cargo, next_station, v->tile); + uint loaded = ge->cargo.Load(cap_left, &v->cargo, next_station, v->GetCargoTile()); if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) { /* Remember if there are reservations left so that we don't stop * loading before they're loaded. */ diff --git a/src/vehicle_base.h b/src/vehicle_base.h index 592063323cae2..6accdd7425ff6 100644 --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -791,6 +791,8 @@ struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle, BaseConsist */ virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; } + virtual TileIndex GetCargoTile() const { return this->tile; } + /** * Find the closest depot for this vehicle and tell us the location, * DestinationID and whether we should reverse.