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If any player disconnect from the server while his /ai_tracker function is on, then script will
throw an unhandled exception. And if the player re-connect the server again. He will not able to use /ai_tracker anymore (Because the script is failed then. You must unload and load the script again to make it work again.)
[19:32:54] [Server thread/INFO]: SakuraWald lost connection: Disconnected
[19:32:54] [Server thread/INFO]: SakuraWald left the game
[19:32:54] [Server thread/INFO]: [SakuraWald: Unhandled unknown_dimension exception: null in ai_tracker at line 529, pos 4]
[19:32:54] [Server thread/INFO]: [SakuraWald: p = player();]
[19:32:54] [Server thread/INFO]: [SakuraWald: HERE>> in_dimension(p,]
[19:32:54] [Server thread/INFO]: [SakuraWald: for (entity_area('valid', p, global_range, global_range, global_range),]
[19:32:54] [Server thread/INFO]: [SakuraWald: Callback failed]
The original code is
__tick_tracker() ->
(
if (!global_active_functions,
global_tracker_running = false;
return()
);
p = player();
in_dimension(p,
for (entity_area('valid', p, global_range, global_range, global_range),
__handle_entity(_)
)
);
schedule(global_interval, '__tick_tracker');
);
And the fixed code is
__tick_tracker() ->
(
if (!global_active_functions,
global_tracker_running = false;
return()
);
p = player();
if (p == null, (clear()), (
in_dimension(p,
for (entity_area('valid', p, global_range, global_range, global_range),
__handle_entity(_)
)
);
));
schedule(global_interval, '__tick_tracker');
);
If any player disconnect from the server while his /ai_tracker function is on, then script will
throw an unhandled exception. And if the player re-connect the server again. He will not able to use /ai_tracker anymore (Because the script is failed then. You must unload and load the script again to make it work again.)
The original code is
And the fixed code is
pr at #1810
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