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toast.go
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toast.go
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package toast
import (
"bytes"
"errors"
"io/ioutil"
"os"
"os/exec"
"path/filepath"
"strings"
"text/template"
"github.com/nu7hatch/gouuid"
"syscall"
)
var toastTemplate *template.Template
var (
ErrorInvalidAudio error = errors.New("toast: invalid audio")
ErrorInvalidDuration = errors.New("toast: invalid duration")
)
type toastAudio string
const (
Default toastAudio = "ms-winsoundevent:Notification.Default"
IM = "ms-winsoundevent:Notification.IM"
Mail = "ms-winsoundevent:Notification.Mail"
Reminder = "ms-winsoundevent:Notification.Reminder"
SMS = "ms-winsoundevent:Notification.SMS"
LoopingAlarm = "ms-winsoundevent:Notification.Looping.Alarm"
LoopingAlarm2 = "ms-winsoundevent:Notification.Looping.Alarm2"
LoopingAlarm3 = "ms-winsoundevent:Notification.Looping.Alarm3"
LoopingAlarm4 = "ms-winsoundevent:Notification.Looping.Alarm4"
LoopingAlarm5 = "ms-winsoundevent:Notification.Looping.Alarm5"
LoopingAlarm6 = "ms-winsoundevent:Notification.Looping.Alarm6"
LoopingAlarm7 = "ms-winsoundevent:Notification.Looping.Alarm7"
LoopingAlarm8 = "ms-winsoundevent:Notification.Looping.Alarm8"
LoopingAlarm9 = "ms-winsoundevent:Notification.Looping.Alarm9"
LoopingAlarm10 = "ms-winsoundevent:Notification.Looping.Alarm10"
LoopingCall = "ms-winsoundevent:Notification.Looping.Call"
LoopingCall2 = "ms-winsoundevent:Notification.Looping.Call2"
LoopingCall3 = "ms-winsoundevent:Notification.Looping.Call3"
LoopingCall4 = "ms-winsoundevent:Notification.Looping.Call4"
LoopingCall5 = "ms-winsoundevent:Notification.Looping.Call5"
LoopingCall6 = "ms-winsoundevent:Notification.Looping.Call6"
LoopingCall7 = "ms-winsoundevent:Notification.Looping.Call7"
LoopingCall8 = "ms-winsoundevent:Notification.Looping.Call8"
LoopingCall9 = "ms-winsoundevent:Notification.Looping.Call9"
LoopingCall10 = "ms-winsoundevent:Notification.Looping.Call10"
Silent = "silent"
)
type toastDuration string
const (
Short toastDuration = "short"
Long = "long"
)
func init() {
toastTemplate = template.New("toast")
toastTemplate.Parse(`
[Windows.UI.Notifications.ToastNotificationManager, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null
[Windows.UI.Notifications.ToastNotification, Windows.UI.Notifications, ContentType = WindowsRuntime] | Out-Null
[Windows.Data.Xml.Dom.XmlDocument, Windows.Data.Xml.Dom.XmlDocument, ContentType = WindowsRuntime] | Out-Null
$APP_ID = '{{if .AppID}}{{.AppID}}{{else}}Windows App{{end}}'
$template = @"
<toast activationType="{{.ActivationType}}" launch="{{.ActivationArguments}}" duration="{{.Duration}}">
<visual>
<binding template="ToastGeneric">
{{if .Icon}}
<image placement="appLogoOverride" src="{{.Icon}}" />
{{end}}
{{if .Title}}
<text><![CDATA[{{.Title}}]]></text>
{{end}}
{{if .Message}}
<text><![CDATA[{{.Message}}]]></text>
{{end}}
</binding>
</visual>
{{if ne .Audio "silent"}}
<audio src="{{.Audio}}" loop="{{.Loop}}" />
{{else}}
<audio silent="true" />
{{end}}
{{if .Actions}}
<actions>
{{range .Actions}}
<action activationType="{{.Type}}" content="{{.Label}}" arguments="{{.Arguments}}" />
{{end}}
</actions>
{{end}}
</toast>
"@
$xml = New-Object Windows.Data.Xml.Dom.XmlDocument
$xml.LoadXml($template)
$toast = New-Object Windows.UI.Notifications.ToastNotification $xml
[Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier($APP_ID).Show($toast)
`)
}
// Notification
//
// The toast notification data. The following fields are strongly recommended;
// - AppID
// - Title
//
// If no toastAudio is provided, then the toast notification will be silent.
// You can set the toast to have a default audio by setting "Audio" to "toast.Default", or if your go app takes
// user-provided input for audio, call the "toast.Audio(name)" func.
//
// The AppID is shown beneath the toast message (in certain cases), and above the notification within the Action
// Center - and is used to group your notifications together. It is recommended that you provide a "pretty"
// name for your app, and not something like "com.example.MyApp".
//
// If no Title is provided, but a Message is, the message will display as the toast notification's title -
// which is a slightly different font style (heavier).
//
// The Icon should be an absolute path to the icon (as the toast is invoked from a temporary path on the user's
// system, not the working directory).
//
// If you would like the toast to call an external process/open a webpage, then you can set ActivationArguments
// to the uri you would like to trigger when the toast is clicked. For example: "https://google.com" would open
// the Google homepage when the user clicks the toast notification.
// By default, clicking the toast just hides/dismisses it.
//
// The following would show a notification to the user letting them know they received an email, and opens
// gmail.com when they click the notification. It also makes the Windows 10 "mail" sound effect.
//
// toast := toast.Notification{
// AppID: "Google Mail",
// Title: email.Subject,
// Message: email.Preview,
// Icon: "C:/Program Files/Google Mail/icons/logo.png",
// ActivationArguments: "https://gmail.com",
// Audio: toast.Mail,
// }
//
// err := toast.Push()
type Notification struct {
// The name of your app. This value shows up in Windows 10's Action Centre, so make it
// something readable for your users. It can contain spaces, however special characters
// (eg. é) are not supported.
AppID string
// The main title/heading for the toast notification.
Title string
// The single/multi line message to display for the toast notification.
Message string
// An optional path to an image on the OS to display to the left of the title & message.
Icon string
// The type of notification level action (like toast.Action)
ActivationType string
// The activation/action arguments (invoked when the user clicks the notification)
ActivationArguments string
// Optional action buttons to display below the notification title & message.
Actions []Action
// The audio to play when displaying the toast
Audio toastAudio
// Whether to loop the audio (default false)
Loop bool
// How long the toast should show up for (short/long)
Duration toastDuration
}
// Action
//
// Defines an actionable button.
// See https://msdn.microsoft.com/en-us/windows/uwp/controls-and-patterns/tiles-and-notifications-adaptive-interactive-toasts for more info.
//
// Only protocol type action buttons are actually useful, as there's no way of receiving feedback from the
// user's choice. Examples of protocol type action buttons include: "bingmaps:?q=sushi" to open up Windows 10's
// maps app with a pre-populated search field set to "sushi".
//
// toast.Action{"protocol", "Open Maps", "bingmaps:?q=sushi"}
type Action struct {
Type string
Label string
Arguments string
}
func (n *Notification) applyDefaults() {
if n.ActivationType == "" {
n.ActivationType = "protocol"
}
if n.Duration == "" {
n.Duration = Short
}
if n.Audio == "" {
n.Audio = Default
}
}
func (n *Notification) buildXML() (string, error) {
var out bytes.Buffer
err := toastTemplate.Execute(&out, n)
if err != nil {
return "", err
}
return out.String(), nil
}
// Builds the Windows PowerShell script & invokes it, causing the toast to display.
//
// Note: Running the PowerShell script is by far the slowest process here, and can take a few
// seconds in some cases.
//
// notification := toast.Notification{
// AppID: "Example App",
// Title: "My notification",
// Message: "Some message about how important something is...",
// Icon: "go.png",
// Actions: []toast.Action{
// {"protocol", "I'm a button", ""},
// {"protocol", "Me too!", ""},
// },
// }
// err := notification.Push()
// if err != nil {
// log.Fatalln(err)
// }
func (n *Notification) Push() error {
n.applyDefaults()
xml, err := n.buildXML()
if err != nil {
return err
}
return invokeTemporaryScript(xml)
}
// Returns a toastAudio given a user-provided input (useful for cli apps).
//
// If the "name" doesn't match, then the default toastAudio is returned, along with ErrorInvalidAudio.
//
// The following names are valid;
// - default
// - im
// - mail
// - reminder
// - sms
// - loopingalarm
// - loopimgalarm[2-10]
// - loopingcall
// - loopingcall[2-10]
// - silent
//
// Handle the error appropriately according to how your app should work.
func Audio(name string) (toastAudio, error) {
switch strings.ToLower(name) {
case "default":
return Default, nil
case "im":
return IM, nil
case "mail":
return Mail, nil
case "reminder":
return Reminder, nil
case "sms":
return SMS, nil
case "loopingalarm":
return LoopingAlarm, nil
case "loopingalarm2":
return LoopingAlarm2, nil
case "loopingalarm3":
return LoopingAlarm3, nil
case "loopingalarm4":
return LoopingAlarm4, nil
case "loopingalarm5":
return LoopingAlarm5, nil
case "loopingalarm6":
return LoopingAlarm6, nil
case "loopingalarm7":
return LoopingAlarm7, nil
case "loopingalarm8":
return LoopingAlarm8, nil
case "loopingalarm9":
return LoopingAlarm9, nil
case "loopingalarm10":
return LoopingAlarm10, nil
case "loopingcall":
return LoopingCall, nil
case "loopingcall2":
return LoopingCall2, nil
case "loopingcall3":
return LoopingCall3, nil
case "loopingcall4":
return LoopingCall4, nil
case "loopingcall5":
return LoopingCall5, nil
case "loopingcall6":
return LoopingCall6, nil
case "loopingcall7":
return LoopingCall7, nil
case "loopingcall8":
return LoopingCall8, nil
case "loopingcall9":
return LoopingCall9, nil
case "loopingcall10":
return LoopingCall10, nil
case "silent":
return Silent, nil
default:
return Default, ErrorInvalidAudio
}
}
// Returns a toastDuration given a user-provided input (useful for cli apps).
//
// The default duration is short. If the "name" doesn't match, then the default toastDuration is returned,
// along with ErrorInvalidDuration. Most of the time "short" is the most appropriate for a toast notification,
// and Microsoft recommend not using "long", but it can be useful for important dialogs or looping sound toasts.
//
// The following names are valid;
// - short
// - long
//
// Handle the error appropriately according to how your app should work.
func Duration(name string) (toastDuration, error) {
switch strings.ToLower(name) {
case "short":
return Short, nil
case "long":
return Long, nil
default:
return Short, ErrorInvalidDuration
}
}
func invokeTemporaryScript(content string) error {
id, _ := uuid.NewV4()
file := filepath.Join(os.TempDir(), id.String()+".ps1")
defer os.Remove(file)
bomUtf8 := []byte{0xEF, 0xBB, 0xBF}
out := append(bomUtf8, []byte(content)...)
err := ioutil.WriteFile(file, out, 0600)
if err != nil {
return err
}
cmd := exec.Command("PowerShell", "-ExecutionPolicy", "Bypass", "-File", file)
cmd.SysProcAttr = &syscall.SysProcAttr{HideWindow: true}
if err = cmd.Run(); err != nil {
return err
}
return nil
}