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Dalamud / Plugins framework is too big on-screen to see anything #2141

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Anya-Thoughtmane opened this issue Dec 7, 2024 · 2 comments
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@Anya-Thoughtmane
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After searching for glasses stuff in C+ as i usually tinker with i can't stay silent on this anymore. It's been a long standing anoyance for me now on a 1920x1080 monitor but whenever i need to play 2/3 or half window, i can't see any of what i'm doing because I can't scale the plugin windows down past like 960x768px at minimum.

Some plugins used to use their own windows (Like old customize+) but now they all run on that penumbra/base dalamud style framework they take up 80% of the screen and can't be shrunk any further width or height. (Which in many cases height because come on, it's all horizontal layout so just let me squish it?)

The only way I can see anything is if i open several tabs of options within these plugins so i can scroll in-window and then postion the window awkwardly off-screen as much as I can to see. Even then, best i can get is less upward space lost and if i use side space i have to use anamnesis to shift my char's position which still gets in the way of the game's UI.

In the next update can we please get a little more wiggle room? the windows can perfectly work closer to 640x480 or 960x320, but it's intentionally not, by choice on the dev side.

@NotNite
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NotNite commented Dec 7, 2024

This is an issue with the plugin(s), not Dalamud. The Dalamud windowing system does not force size constraints by default. Dalamud has global font scaling settings, if it would help.

@MidoriKami
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it might be pretty trivial to offer 0.75 and 0.5 scaling

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