From b3009d9b9ffbe0f7e0934af541e04a837a29b35d Mon Sep 17 00:00:00 2001 From: ItsBexy <103910869+ItsBexy@users.noreply.github.com> Date: Wed, 4 Sep 2024 13:23:58 -0600 Subject: [PATCH] [Testing] Gauge-O-Matic 0.8.0.8 (#4539) ##TRACKERS - Added data trackers for SMN: *Fire Attunement*, *Earth Attunement*, *Wind Attunement*, and *Summon Phase* - Fixed an issue wherein tracking the DoT status effects for DRG's Chaos Thrust / Chaotic Spring did not work at lower levels - Tentatively fixed an issue wherein charge trackers for BRD's Bloodletter / Heartbreak Shot / Rain of Death did not show the correct amount at lower levels **NOTE:** Although the issue with Bloodletter was solved with a manual fix, there may be other charge abilities that still do not show the correct value at all levels. This is due to some apparent inconsistencies in the way that the game client stores charge counts and cooldown times for different actions. If you run into other actions with this sort of bug, reports are appreciated! --- testing/live/GaugeOMatic/manifest.toml | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/testing/live/GaugeOMatic/manifest.toml b/testing/live/GaugeOMatic/manifest.toml index fba27ab3da..7ac1a70621 100644 --- a/testing/live/GaugeOMatic/manifest.toml +++ b/testing/live/GaugeOMatic/manifest.toml @@ -1,13 +1,14 @@ [plugin] repository = "https://github.com/itsbexy/gaugeomatic.git" -commit = "9898d855dfbacefa68c0f8e72eed6b365dfea9e0" +commit = "6d317d65ec6973771205b206de32e1311f354725" owners = [ "ItsBexy", ] changelog = """ -## INTERFACE -- You can now use Shift + Scrollwheel to change the scale of widgets while hovering them +##TRACKERS +- Added data trackers for SMN: *Fire Attunement*, *Earth Attunement*, *Wind Attunement*, and *Summon Phase* +- Fixed an issue wherein tracking the DoT status effects for DRG's Chaos Thrust / Chaotic Spring did not work at lower levels +- Tentatively fixed an issue wherein charge trackers for BRD's Bloodletter / Heartbreak Shot / Rain of Death did not show the correct amount at lower levels -## MISC FIXES -- Fixed an issue wherein all actions (even those without charges) would try to show available charges when used on counter widgets +**NOTE:** Although the issue with Bloodletter was solved with a manual fix, there may be other charge abilities that still do not show the correct value at all levels. This is due to some apparent inconsistencies in the way that the game client stores charge counts and cooldown times for different actions. If you run into other actions with this sort of bug, reports are appreciated! """