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While I can understand the efficiency argument, it leads to interface annoyance when I have the launcher retain the framebuffer pixels inside the window (from the last window I opened). I think we can tick the event loop every 250ms.
The text was updated successfully, but these errors were encountered:
While I can understand the efficiency argument, it leads to interface annoyance when I have the launcher retain the framebuffer pixels inside the window (from the last window I opened). I think we can tick the event loop every 250ms.
The text was updated successfully, but these errors were encountered: