From 1544609b88c5d388f11b32c3b2bca7368cbe6cdd Mon Sep 17 00:00:00 2001 From: BHSDuncan Date: Wed, 11 Oct 2023 16:26:37 +0000 Subject: [PATCH] chore: storing version and changelog --- CHANGELOG.md | 9 +++++++++ addons/escoria-core/game/core-scripts/esc_item.gd | 2 +- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d5a416c03..93adac514 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +## [4.0.0-alpha.260](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.260) (2023-10-11) + + +### Bug Fixes + +* Stop crash on missing trigger event ([77c7792](https://github.com/godot-escoria/escoria-demo-game/commit/77c7792fc134e39a9db576636956b41fa9cba802)) + + + ## [4.0.0-alpha.259](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.259) (2023-10-06) diff --git a/addons/escoria-core/game/core-scripts/esc_item.gd b/addons/escoria-core/game/core-scripts/esc_item.gd index 808cf0fbc..77908f160 100644 --- a/addons/escoria-core/game/core-scripts/esc_item.gd +++ b/addons/escoria-core/game/core-scripts/esc_item.gd @@ -542,7 +542,7 @@ func get_interact_position() -> Vector2: # This will catch all other Position2D related nodes # including dialog locations and native Position2D nodes. pos_2d_count += 1 - pos_2d_position = c.global_position + pos_2d_position = c.global_position if interact_position == null and \ esclocation_position == null and is_instance_valid(collision):