From 5da087251c34363761c6eadba9c27336b355f3c3 Mon Sep 17 00:00:00 2001 From: Julian Murgia Date: Tue, 2 Jan 2024 08:34:01 +0100 Subject: [PATCH] Update getting_started/step_by_step/4_first_run.rst Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com> --- getting_started/step_by_step/4_first_run.rst | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/getting_started/step_by_step/4_first_run.rst b/getting_started/step_by_step/4_first_run.rst index d8d8cd2..8f13a09 100644 --- a/getting_started/step_by_step/4_first_run.rst +++ b/getting_started/step_by_step/4_first_run.rst @@ -17,7 +17,11 @@ walk across the room, etc.) are very easy to use. The game start-up itself is also coordinated using an ESC script. Scripts are plain text files with an ".esc" extension, created in any text -editor you choose to use. To create a new ESC script which will be our main game +editor. The following instructions explain the process to +create an Escoria script (i.e. a text file) in the Godot editor, but feel +free to use a different editor to create and edit these files. +To create "game.esc" in Godot (which will be our +main game script), switch to Godot's **Editor** tab and select script, switch to Godot's **Editor** tab and select "New Text File" from the "File" menu: