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Describe the bug
I have an ESCExit (global id = alien_exit) in a room called "alien_room". I play the game and click the exit node to exit the room. If I leave my mouse inside the collision shape until the transition out starts, and then move my mouse out of the collision shape during the transition, I get the following warning.
W 0:04:06.358 call: ESC (2023-01-03T16:25:38) W esc_object_manager.gd: Object with global id alien_exit in room instance (alien_room, 14650) not found.
<C++ Source> modules/gdscript/gdscript_functions.cpp:789 @ call()
:55 @ warn()
:140 @ warn()
esc_object_manager.gd:294 @ get_object()
esc_inputs_manager.gd:395 @ _on_mouse_exited_item()
esc_item.gd:530 @ mouse_exited()
esc_inputs_manager.gd:186 @ unset_hovered_node()
esc_item.gd:304 @ _on_mouse_exited()
state_machine.gd:0 @ _physics_process()
If I leave the mouse inside the collision shape until transition out has completed, there's no error.
If I click the exit but move the mouse out before the transition starts, there's no error.
To Reproduce
As above
Expected behavior
No error
Screenshots
If applicable, add screenshots to help explain your problem.
Versions
Escoria: Latest
Godot: 3.5
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
I'd argue that since it's a warning (not an error), that it makes sense why it would happen, and I'm not sure there's a good way to address this other than changing the logging level.
I would argue otherwise. I don't know why this happens, and the error message doesn't tell me why, or that there's no way to correct it. If the message is changed so that the average developer can understand its cause and remediation steps (or that there are no remediation steps) then that would be a lot better situation.
Please make sure you talk to the community before creating an issue.
Describe the bug
I have an ESCExit (global id = alien_exit) in a room called "alien_room". I play the game and click the exit node to exit the room. If I leave my mouse inside the collision shape until the transition out starts, and then move my mouse out of the collision shape during the transition, I get the following warning.
W 0:04:06.358 call: ESC (2023-01-03T16:25:38) W esc_object_manager.gd: Object with global id alien_exit in room instance (alien_room, 14650) not found.
<C++ Source> modules/gdscript/gdscript_functions.cpp:789 @ call()
:55 @ warn()
:140 @ warn()
esc_object_manager.gd:294 @ get_object()
esc_inputs_manager.gd:395 @ _on_mouse_exited_item()
esc_item.gd:530 @ mouse_exited()
esc_inputs_manager.gd:186 @ unset_hovered_node()
esc_item.gd:304 @ _on_mouse_exited()
state_machine.gd:0 @ _physics_process()
If I leave the mouse inside the collision shape until transition out has completed, there's no error.
If I click the exit but move the mouse out before the transition starts, there's no error.
To Reproduce
As above
Expected behavior
No error
Screenshots
If applicable, add screenshots to help explain your problem.
Versions
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: