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Debug view #6

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stilobique opened this issue Jun 2, 2021 · 3 comments
Open

Debug view #6

stilobique opened this issue Jun 2, 2021 · 3 comments
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enhancement New feature or request

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@stilobique
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stilobique commented Jun 2, 2021

Hello,
great addon, i propose an improve update, add a debug view with a color system ; the idea is to show all LOD level in the viewport with a color identifier.

Actually, hard to see if the distance set is efficient.

Edit : i can make a quick draw with toshop to give how to see this system.

@Calinou Calinou added the enhancement New feature or request label Jun 2, 2021
@Calinou
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Calinou commented Jun 2, 2021

Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.

@stilobique
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Oh, no way to overide the shader viewport :/ .

Since I can't override the user's materials, the best way to show LOD levels in a non-destructive way would be to add child MeshInstances with colored translucent cubes for each LOD level.

Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .

@Calinou
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Calinou commented Jun 2, 2021

Add a outline VFX to show the dedicated lod use ? Interesting way. Once again, thanks with your addons ;) .

This requires adding a custom shader and all, which adds a lot of complexity. Also, I don't want to add a next pass to existing materials as it can silently alter user data once they save their scene.

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