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This shader can't tile when using tiled water plane. When tiled water plane is used, normal map values
are wrong for adjacent tiles which produces visible seams. Commenting out normalmap setting removes seams
but makes shader dull. Any ideas how to fix this?
The text was updated successfully, but these errors were encountered:
Hi @slapin ,
Can you explain a bit more?
Maybe you can show the updated line?
I am not very good at shaders yet and converting vertex_position to varying (to be able to read it in fragment) and adding it to the uv_ofset value just makes the normal map more dense.
This shader can't tile when using tiled water plane. When tiled water plane is used, normal map values
are wrong for adjacent tiles which produces visible seams. Commenting out normalmap setting removes seams
but makes shader dull. Any ideas how to fix this?
The text was updated successfully, but these errors were encountered: